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authorJuan Linietsky2014-09-15 11:33:30 -0300
committerJuan Linietsky2014-09-15 11:33:30 -0300
commit8cab401d08f8e25aa9b2dc710204785858ff3dbb (patch)
tree1a4cec868f937fb24d340ee33fbeba2f1c6fa9f2 /modules/gdscript/gd_parser.h
parent1a2cb755e2d8b9d59178f36702f6dff7235b9088 (diff)
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3D Physics Rework, Other Stuff
-=-=-=-=-=-=-=-=-=-=-=-=-=- 3D Physics: -Fixed "Bounce" parameter in 3D -Fixed bug affecting Area (sometims it would not detect properly) -Vehicle Body has seen heavy work -Added Query API for doing space queries in 3D. Needs some docs though. -Added JOINTS! Adapted Bullet Joints: and created easy gizmos for setting them up: -PinJoint -HingeJoint (with motor) -SliderJoint -ConeTwistJoint -Generic6DOFJoint -Added OBJECT PICKING! based on the new query API. Any physics object now (Area or Body) has the following signals and virtual functions: -input_event (mouse or multitouch input over the body) -mouse_enter (mouse entered the body area) -mouse_exit (mouse exited body area) For Area it needs to be activated manually, as it isn't by default (ray goes thru). Other: -Begun working on Windows 8 (RT) port. Compiles but does not work yet. -Added TheoraPlayer library for improved to-texture and portable video support. -Fixed a few bugs in the renderer, collada importer, collada exporter, etc.
Diffstat (limited to 'modules/gdscript/gd_parser.h')
-rw-r--r--modules/gdscript/gd_parser.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/modules/gdscript/gd_parser.h b/modules/gdscript/gd_parser.h
index ae43a26f5..50b84d389 100644
--- a/modules/gdscript/gd_parser.h
+++ b/modules/gdscript/gd_parser.h
@@ -183,6 +183,7 @@ public:
//call/constructor operator
OP_CALL,
OP_PARENT_CALL,
+ OP_YIELD,
OP_EXTENDS,
//indexing operator
OP_INDEX,
@@ -225,7 +226,7 @@ public:
OP_ASSIGN_BIT_XOR,
OP_BIT_AND,
OP_BIT_OR,
- OP_BIT_XOR
+ OP_BIT_XOR,
};
Operator op;
@@ -258,6 +259,7 @@ public:
Node* condition;
AssertNode() { type=TYPE_ASSERT; }
};
+
struct NewLineNode : public Node {
int line;
NewLineNode() { type=TYPE_NEWLINE; }