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| author | Juan Linietsky | 2014-09-15 11:33:30 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2014-09-15 11:33:30 -0300 |
| commit | 8cab401d08f8e25aa9b2dc710204785858ff3dbb (patch) | |
| tree | 1a4cec868f937fb24d340ee33fbeba2f1c6fa9f2 /modules/gdscript/gd_parser.h | |
| parent | 1a2cb755e2d8b9d59178f36702f6dff7235b9088 (diff) | |
| download | godot-8cab401d08f8e25aa9b2dc710204785858ff3dbb.tar.gz godot-8cab401d08f8e25aa9b2dc710204785858ff3dbb.tar.zst godot-8cab401d08f8e25aa9b2dc710204785858ff3dbb.zip | |
3D Physics Rework, Other Stuff
-=-=-=-=-=-=-=-=-=-=-=-=-=-
3D Physics:
-Fixed "Bounce" parameter in 3D
-Fixed bug affecting Area (sometims it would not detect properly)
-Vehicle Body has seen heavy work
-Added Query API for doing space queries in 3D. Needs some docs though.
-Added JOINTS! Adapted Bullet Joints: and created easy gizmos for setting them up:
-PinJoint
-HingeJoint (with motor)
-SliderJoint
-ConeTwistJoint
-Generic6DOFJoint
-Added OBJECT PICKING! based on the new query API. Any physics object now (Area or Body) has the following signals and virtual functions:
-input_event (mouse or multitouch input over the body)
-mouse_enter (mouse entered the body area)
-mouse_exit (mouse exited body area)
For Area it needs to be activated manually, as it isn't by default (ray goes thru).
Other:
-Begun working on Windows 8 (RT) port. Compiles but does not work yet.
-Added TheoraPlayer library for improved to-texture and portable video support.
-Fixed a few bugs in the renderer, collada importer, collada exporter, etc.
Diffstat (limited to 'modules/gdscript/gd_parser.h')
| -rw-r--r-- | modules/gdscript/gd_parser.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/modules/gdscript/gd_parser.h b/modules/gdscript/gd_parser.h index ae43a26f5..50b84d389 100644 --- a/modules/gdscript/gd_parser.h +++ b/modules/gdscript/gd_parser.h @@ -183,6 +183,7 @@ public: //call/constructor operator OP_CALL, OP_PARENT_CALL, + OP_YIELD, OP_EXTENDS, //indexing operator OP_INDEX, @@ -225,7 +226,7 @@ public: OP_ASSIGN_BIT_XOR, OP_BIT_AND, OP_BIT_OR, - OP_BIT_XOR + OP_BIT_XOR, }; Operator op; @@ -258,6 +259,7 @@ public: Node* condition; AssertNode() { type=TYPE_ASSERT; } }; + struct NewLineNode : public Node { int line; NewLineNode() { type=TYPE_NEWLINE; } |
