aboutsummaryrefslogtreecommitdiff
path: root/modules/gdscript/gd_functions.cpp
diff options
context:
space:
mode:
authorJuan Linietsky2015-02-10 19:14:22 -0300
committerJuan Linietsky2015-02-10 19:14:22 -0300
commite74982e55e966c99c48b22652f6eb5f17a782b89 (patch)
tree26129960a1a721ed05783c88891b50de15e9921f /modules/gdscript/gd_functions.cpp
parentdfb94de0417b44b705596961d1a9646f10852605 (diff)
downloadgodot-e74982e55e966c99c48b22652f6eb5f17a782b89.tar.gz
godot-e74982e55e966c99c48b22652f6eb5f17a782b89.tar.zst
godot-e74982e55e966c99c48b22652f6eb5f17a782b89.zip
fixes to skinned buffer
should avoid targets with large objects using morphs also skinned buffer size is properly customizable on project settings.
Diffstat (limited to 'modules/gdscript/gd_functions.cpp')
0 files changed, 0 insertions, 0 deletions