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| author | Juan Linietsky | 2015-02-10 19:14:22 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2015-02-10 19:14:22 -0300 |
| commit | e74982e55e966c99c48b22652f6eb5f17a782b89 (patch) | |
| tree | 26129960a1a721ed05783c88891b50de15e9921f /modules/gdscript/gd_functions.cpp | |
| parent | dfb94de0417b44b705596961d1a9646f10852605 (diff) | |
| download | godot-e74982e55e966c99c48b22652f6eb5f17a782b89.tar.gz godot-e74982e55e966c99c48b22652f6eb5f17a782b89.tar.zst godot-e74982e55e966c99c48b22652f6eb5f17a782b89.zip | |
fixes to skinned buffer
should avoid targets with large objects using morphs
also skinned buffer size is properly customizable on project settings.
Diffstat (limited to 'modules/gdscript/gd_functions.cpp')
0 files changed, 0 insertions, 0 deletions
