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| author | Johan Manuel | 2016-05-26 16:30:34 +0200 |
|---|---|---|
| committer | Johan Manuel | 2016-05-27 18:17:57 +0200 |
| commit | 4b80b6b0e3dc88592282c05df0446265fc397b9e (patch) | |
| tree | a8d7770129e3d85275411ebb3a65e227aded48e3 /modules/gdscript/gd_function.cpp | |
| parent | eb7227a20b27e91c6e2adfb1ded738f2dd7e453b (diff) | |
| download | godot-4b80b6b0e3dc88592282c05df0446265fc397b9e.tar.gz godot-4b80b6b0e3dc88592282c05df0446265fc397b9e.tar.zst godot-4b80b6b0e3dc88592282c05df0446265fc397b9e.zip | |
Ability to rename autoloads
The commit makes the 'Name' field of autoloads editable, with support
for undo/redo. Name clashes/invalid characters are handled. Fixes #3481.
Diffstat (limited to 'modules/gdscript/gd_function.cpp')
0 files changed, 0 insertions, 0 deletions
