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| author | George Marques | 2016-09-10 12:08:04 -0300 |
|---|---|---|
| committer | Rémi Verschelde | 2016-09-18 23:15:56 +0200 |
| commit | ee23649813f0d79b4984a8f1947a9ed021dae843 (patch) | |
| tree | cd9fca52479e18a8cad3295d15a45ec23a15f4c2 /modules/gdscript/gd_editor.cpp | |
| parent | 75f51aece98667250a486b18797f470604c45a28 (diff) | |
| download | godot-ee23649813f0d79b4984a8f1947a9ed021dae843.tar.gz godot-ee23649813f0d79b4984a8f1947a9ed021dae843.tar.zst godot-ee23649813f0d79b4984a8f1947a9ed021dae843.zip | |
Fix the Windows environment in SCons spawn function
Properly fix #2974 as discussed there.
(cherry picked from commit aad87ab1b6ef536837b7ce7a612dfc0ad422114b)
Diffstat (limited to 'modules/gdscript/gd_editor.cpp')
0 files changed, 0 insertions, 0 deletions
