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| author | mhilbrunner | 2017-10-22 21:07:34 +0200 |
|---|---|---|
| committer | mhilbrunner | 2017-10-22 21:07:34 +0200 |
| commit | ba779c1c0c5315ed0aea9799e8930975e1948f17 (patch) | |
| tree | a6feec8c46118dc0c5cf5037491c3cfa2f8484c3 /modules/gdscript/gd_editor.cpp | |
| parent | b4f0f59d9fd59c37c931f61ba4e1fe2bf1ac7291 (diff) | |
| download | godot-ba779c1c0c5315ed0aea9799e8930975e1948f17.tar.gz godot-ba779c1c0c5315ed0aea9799e8930975e1948f17.tar.zst godot-ba779c1c0c5315ed0aea9799e8930975e1948f17.zip | |
Diffstat (limited to 'modules/gdscript/gd_editor.cpp')
| -rw-r--r-- | modules/gdscript/gd_editor.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/modules/gdscript/gd_editor.cpp b/modules/gdscript/gd_editor.cpp index b0408917a..9d3770335 100644 --- a/modules/gdscript/gd_editor.cpp +++ b/modules/gdscript/gd_editor.cpp @@ -61,7 +61,11 @@ Ref<Script> GDScriptLanguage::get_template(const String &p_class_name, const Str "func _ready():\n" + "%TS%# Called every time the node is added to the scene.\n" + "%TS%# Initialization here\n" + - "%TS%pass\n"; + "%TS%pass\n\n" + + "#func _process(delta):\n" + + "#%TS%# Called every frame. Delta is time since last frame.\n" + + "#%TS%# Update game logic here.\n" + + "#%TS%pass\n"; _template = _template.replace("%BASE%", p_base_class_name); _template = _template.replace("%TS%", _get_indentation()); |
