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| author | Matthias Hoelzl | 2017-08-26 18:53:49 +0200 |
|---|---|---|
| committer | Matthias Hoelzl | 2017-08-27 23:05:39 +0200 |
| commit | b6e1e47e3a92c1b94ef327149068a8a147fc73f5 (patch) | |
| tree | 649111f4d36d3a1a12048db41e9d72026a787d6b /modules/gdscript/gd_editor.cpp | |
| parent | a919a013f53bdd9535d248ad9fdbb586c342a4d6 (diff) | |
| download | godot-b6e1e47e3a92c1b94ef327149068a8a147fc73f5.tar.gz godot-b6e1e47e3a92c1b94ef327149068a8a147fc73f5.tar.zst godot-b6e1e47e3a92c1b94ef327149068a8a147fc73f5.zip | |
Make build scripts Python3 compatible
- The Windows, UWP, Android (on Windows) and Linux builds are
tested with Scons 3.0 alpha using Python 3.
- OSX and iOS should hopefully work but are not tested since
I don't have a Mac.
- Builds using SCons 2.5 and Python 2 should not be impacted.
Diffstat (limited to 'modules/gdscript/gd_editor.cpp')
0 files changed, 0 insertions, 0 deletions
