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| author | Andreas Haas | 2016-09-06 00:47:54 +0200 |
|---|---|---|
| committer | Andreas Haas | 2016-09-06 00:47:54 +0200 |
| commit | 8c886b9d7a22bfacf25a5f3303c25c099abf55f9 (patch) | |
| tree | 93a3c18aa9fc4bc42d08e00f4c8910e4cdcee285 /modules/gdscript/gd_compiler.cpp | |
| parent | 6f7b2d277fc068264b72b0a39d464da03807c628 (diff) | |
| download | godot-8c886b9d7a22bfacf25a5f3303c25c099abf55f9.tar.gz godot-8c886b9d7a22bfacf25a5f3303c25c099abf55f9.tar.zst godot-8c886b9d7a22bfacf25a5f3303c25c099abf55f9.zip | |
osx: Support gamepad input.
Fixes #3881
Vibration support is not optimal yet as it doesn't try to emulate the "weak" and "strong" motor strength,
but just takes the parameter with the highest value for the vibration gain.
Diffstat (limited to 'modules/gdscript/gd_compiler.cpp')
0 files changed, 0 insertions, 0 deletions
