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| author | Thaer Razeq | 2017-03-02 17:07:07 -0600 |
|---|---|---|
| committer | Thaer Razeq | 2017-03-05 03:26:53 -0600 |
| commit | 886f150b4a6603c5725dbbbd2739bdc1444d60fb (patch) | |
| tree | 8d90889e0ac11cf1f11f01bb7f8fec0fae08a87c /modules/gdscript/gd_compiler.cpp | |
| parent | 43574f65dadd1804dc3fea9812dc60ae59af1e71 (diff) | |
| download | godot-886f150b4a6603c5725dbbbd2739bdc1444d60fb.tar.gz godot-886f150b4a6603c5725dbbbd2739bdc1444d60fb.tar.zst godot-886f150b4a6603c5725dbbbd2739bdc1444d60fb.zip | |
- Added `tab_selected` signal which has same behavior as `tab_changed`
lest breaking current API, though, it is noted in the documentation of TabContainer
class, of the upcoming Godot (v3.0+) changes in behavior, that is, `tab_selected` will be
emitted for selecting any tab, while `tab_changed` only if a tab changes.
- Added `get_previous_tab()`. Which returns the previous shown tab. **Note:** In Godot v3.0+, only `tab_changed` can modify previous tab index.
- Add documentation for the added function and signals. Fix a typo too.
Diffstat (limited to 'modules/gdscript/gd_compiler.cpp')
0 files changed, 0 insertions, 0 deletions
