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| author | Rémi Verschelde | 2017-11-16 22:12:22 +0100 |
|---|---|---|
| committer | GitHub | 2017-11-16 22:12:22 +0100 |
| commit | ab3cd9713841bc4e7f55851198f2e465c6151b63 (patch) | |
| tree | d98e2e158ec7839ba6c04116822e7cdc910da93b /modules/gdscript/doc_classes/GDScriptFunctionState.xml | |
| parent | bb1d1912ea73592670f75a6ec89845766dabb4b0 (diff) | |
| parent | 4cfc29611e21811065d024a6de1685418e60111e (diff) | |
| download | godot-ab3cd9713841bc4e7f55851198f2e465c6151b63.tar.gz godot-ab3cd9713841bc4e7f55851198f2e465c6151b63.tar.zst godot-ab3cd9713841bc4e7f55851198f2e465c6151b63.zip | |
Merge pull request #12969 from akien-mga/refactor-gd-prefix
GDScript: Refactor "GD" class prefix to "GDScript"
Diffstat (limited to 'modules/gdscript/doc_classes/GDScriptFunctionState.xml')
| -rw-r--r-- | modules/gdscript/doc_classes/GDScriptFunctionState.xml | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/modules/gdscript/doc_classes/GDScriptFunctionState.xml b/modules/gdscript/doc_classes/GDScriptFunctionState.xml new file mode 100644 index 000000000..2df4e7c21 --- /dev/null +++ b/modules/gdscript/doc_classes/GDScriptFunctionState.xml @@ -0,0 +1,46 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="GDScriptFunctionState" inherits="Reference" category="Core" version="3.0-alpha"> + <brief_description> + State of a function call after yielding. + </brief_description> + <description> + Calling [method @GDScript.yield] within a function will cause that function to yield and return its current state as an object of this type. The yielded function call can then be resumed later by calling [method resume] on this state object. + </description> + <tutorials> + </tutorials> + <demos> + </demos> + <methods> + <method name="is_valid" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="extended_check" type="bool" default="false"> + </argument> + <description> + Check whether the function call may be resumed. This is not the case if the function state was already resumed. + If [code]extended_check[/code] is enabled, it also checks if the associated script and object still exist. The extended check is done in debug mode as part of [method GDScriptFunctionState.resume], but you can use this if you know you may be trying to resume without knowing for sure the object and/or script have survived up to that point. + </description> + </method> + <method name="resume"> + <return type="Variant"> + </return> + <argument index="0" name="arg" type="Variant" default="null"> + </argument> + <description> + Resume execution of the yielded function call. + If handed an argument, return the argument from the [method @GDScript.yield] call in the yielded function call. You can pass e.g. an [Array] to hand multiple arguments. + This function returns what the resumed function call returns, possibly another function state if yielded again. + </description> + </method> + </methods> + <signals> + <signal name="completed"> + <argument index="0" name="result" type="Nil"> + </argument> + <description> + </description> + </signal> + </signals> + <constants> + </constants> +</class> |
