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authorRémi Verschelde2017-11-16 18:38:18 +0100
committerRémi Verschelde2017-11-16 18:54:56 +0100
commit4cfc29611e21811065d024a6de1685418e60111e (patch)
tree3d2b10ebd4d18b88709a49391cf6265185149d56 /modules/gdscript/doc_classes/GDFunctionState.xml
parent2070b80fc05d581fc8f44ba231fc728136877828 (diff)
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GDScript: Refactor "GD" class prefix to "GDScript"
Diffstat (limited to 'modules/gdscript/doc_classes/GDFunctionState.xml')
-rw-r--r--modules/gdscript/doc_classes/GDFunctionState.xml46
1 files changed, 0 insertions, 46 deletions
diff --git a/modules/gdscript/doc_classes/GDFunctionState.xml b/modules/gdscript/doc_classes/GDFunctionState.xml
deleted file mode 100644
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--- a/modules/gdscript/doc_classes/GDFunctionState.xml
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-<?xml version="1.0" encoding="UTF-8" ?>
-<class name="GDFunctionState" inherits="Reference" category="Core" version="3.0-alpha">
- <brief_description>
- State of a function call after yielding.
- </brief_description>
- <description>
- Calling [method @GDScript.yield] within a function will cause that function to yield and return its current state as an object of this type. The yielded function call can then be resumed later by calling [method resume] on this state object.
- </description>
- <tutorials>
- </tutorials>
- <demos>
- </demos>
- <methods>
- <method name="is_valid" qualifiers="const">
- <return type="bool">
- </return>
- <argument index="0" name="extended_check" type="bool" default="false">
- </argument>
- <description>
- Check whether the function call may be resumed. This is not the case if the function state was already resumed.
- If [code]extended_check[/code] is enabled, it also checks if the associated script and object still exist. The extended check is done in debug mode as part of [method GDFunctionState.resume], but you can use this if you know you may be trying to resume without knowing for sure the object and/or script have survived up to that point.
- </description>
- </method>
- <method name="resume">
- <return type="Variant">
- </return>
- <argument index="0" name="arg" type="Variant" default="null">
- </argument>
- <description>
- Resume execution of the yielded function call.
- If handed an argument, return the argument from the [method @GDScript.yield] call in the yielded function call. You can pass e.g. an [Array] to hand multiple arguments.
- This function returns what the resumed function call returns, possibly another function state if yielded again.
- </description>
- </method>
- </methods>
- <signals>
- <signal name="completed">
- <argument index="0" name="result" type="Nil">
- </argument>
- <description>
- </description>
- </signal>
- </signals>
- <constants>
- </constants>
-</class>