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| author | Ruslan Mustakov | 2018-03-27 22:03:44 +0700 |
|---|---|---|
| committer | Ruslan Mustakov | 2018-03-27 22:03:44 +0700 |
| commit | 995724b762fd86e46eb9c5e61aa42303f2b48086 (patch) | |
| tree | 6c112505beeb53a77858b972065c3cc0fc169716 /modules/gdnative/nativescript/godot_nativescript.cpp | |
| parent | 4a5723f59e0437dc9f83f7116b8fddd12e15c5d0 (diff) | |
| download | godot-995724b762fd86e46eb9c5e61aa42303f2b48086.tar.gz godot-995724b762fd86e46eb9c5e61aa42303f2b48086.tar.zst godot-995724b762fd86e46eb9c5e61aa42303f2b48086.zip | |
Add safety checks when handling Android input
It is possible that input comes before the engine is fully initialized.
This fixes the crashes that ocurred when that happens.
Diffstat (limited to 'modules/gdnative/nativescript/godot_nativescript.cpp')
0 files changed, 0 insertions, 0 deletions
