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authorThomas Herzog2017-10-02 13:51:46 +0200
committerGitHub2017-10-02 13:51:46 +0200
commitcf17b081f1699cd714d2a1dc02b61cd6f002bce7 (patch)
tree5397af4a7dc9f70b499fbd72492664ebd0f73ad7 /modules/gdnative/include
parent11ab7b6efc3353ac19aed6f88c5a38bfbe879ebd (diff)
parentc55b8217ab9f4bce35a8053cf2e548469b821bca (diff)
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Merge pull request #11778 from touilleMan/gdnative-add-library-path-to-init-options
[GDnative] add library path to init options
Diffstat (limited to 'modules/gdnative/include')
-rw-r--r--modules/gdnative/include/gdnative/gdnative.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/modules/gdnative/include/gdnative/gdnative.h b/modules/gdnative/include/gdnative/gdnative.h
index 19dd03063..9134f1c58 100644
--- a/modules/gdnative/include/gdnative/gdnative.h
+++ b/modules/gdnative/include/gdnative/gdnative.h
@@ -243,6 +243,7 @@ typedef struct {
uint64_t no_api_hash;
godot_object *gd_native_library; // pointer to GDNativeLibrary that is being initialized
const struct godot_gdnative_api_struct *api_struct;
+ const godot_string *active_library_path;
} godot_gdnative_init_options;
typedef struct {