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authorRémi Verschelde2017-10-24 18:59:26 +0200
committerGitHub2017-10-24 18:59:26 +0200
commit847c55bcb11337bd2d386347b299863f82a1be02 (patch)
treea3fd3327204845f108886419f6e28f6b5bc60b60 /modules/gdnative/include/pluginscript/godot_pluginscript.h
parentb44fb58c90e4c0f55da7b3b3292a7891d053e339 (diff)
parente218a13a64d417505ba8ca0abb79dddfb943f2c7 (diff)
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Merge pull request #12365 from neikeq/p
Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialog
Diffstat (limited to 'modules/gdnative/include/pluginscript/godot_pluginscript.h')
-rw-r--r--modules/gdnative/include/pluginscript/godot_pluginscript.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/modules/gdnative/include/pluginscript/godot_pluginscript.h b/modules/gdnative/include/pluginscript/godot_pluginscript.h
index ec109bac8..d1c210529 100644
--- a/modules/gdnative/include/pluginscript/godot_pluginscript.h
+++ b/modules/gdnative/include/pluginscript/godot_pluginscript.h
@@ -129,6 +129,7 @@ typedef struct {
const char **comment_delimiters; // NULL terminated array
const char **string_delimiters; // NULL terminated array
godot_bool has_named_classes;
+ godot_bool supports_builtin_mode;
godot_string (*get_template_source_code)(godot_pluginscript_language_data *p_data, const godot_string *p_class_name, const godot_string *p_base_class_name);
godot_bool (*validate)(godot_pluginscript_language_data *p_data, const godot_string *p_script, int *r_line_error, int *r_col_error, godot_string *r_test_error, const godot_string *p_path, godot_pool_string_array *r_functions);