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| author | Hein-Pieter van Braam | 2017-09-18 20:02:47 +0200 |
|---|---|---|
| committer | Hein-Pieter van Braam | 2017-09-19 18:55:31 +0200 |
| commit | 833c3917b247baa46f5a5f6ad6ce478cffc1911d (patch) | |
| tree | 0f25e4584f1da4b0534c55c9b6f88e0358d8dd98 /modules/gdnative/include/gdnative_api_struct.h | |
| parent | 85641c545bedbdb703ad923306786afe5c312110 (diff) | |
| download | godot-833c3917b247baa46f5a5f6ad6ce478cffc1911d.tar.gz godot-833c3917b247baa46f5a5f6ad6ce478cffc1911d.tar.zst godot-833c3917b247baa46f5a5f6ad6ce478cffc1911d.zip | |
Allow booleanization of all types
We now allow booleanization of all types. This means that empty versions
of all types now evaluate to false. So a Vector2(0,0), Dictionary(),
etc.
This allows you to write GDScript like:
if not Dictionary():
print("Empty dict")
Booleanization can now also no longer fail. There is no more valid flag,
this changes Variant and GDNative API.
Diffstat (limited to 'modules/gdnative/include/gdnative_api_struct.h')
| -rw-r--r-- | modules/gdnative/include/gdnative_api_struct.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/gdnative/include/gdnative_api_struct.h b/modules/gdnative/include/gdnative_api_struct.h index cfebeb08c..c345e2722 100644 --- a/modules/gdnative/include/gdnative_api_struct.h +++ b/modules/gdnative/include/gdnative_api_struct.h @@ -534,7 +534,7 @@ extern "C" { GDAPI_FUNC(godot_variant_operator_equal, godot_bool, const godot_variant *p_self, const godot_variant *p_other) \ GDAPI_FUNC(godot_variant_operator_less, godot_bool, const godot_variant *p_self, const godot_variant *p_other) \ GDAPI_FUNC(godot_variant_hash_compare, godot_bool, const godot_variant *p_self, const godot_variant *p_other) \ - GDAPI_FUNC(godot_variant_booleanize, godot_bool, const godot_variant *p_self, godot_bool *r_valid) \ + GDAPI_FUNC(godot_variant_booleanize, godot_bool, const godot_variant *p_self) \ GDAPI_FUNC_VOID(godot_variant_destroy, godot_variant *p_self) \ GDAPI_FUNC_VOID(godot_string_new, godot_string *r_dest) \ GDAPI_FUNC_VOID(godot_string_new_copy, godot_string *r_dest, const godot_string *p_src) \ |
