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| author | Thomas Herzog | 2017-08-02 04:16:45 +0200 |
|---|---|---|
| committer | GitHub | 2017-08-02 04:16:45 +0200 |
| commit | 66a7763b0ef242f2c2a93b5e974e57bbd793408a (patch) | |
| tree | 57451c98109968920a84666554ec7eaae216d916 /modules/gdnative/godot/gdnative.h | |
| parent | ee3530bdc29c5015f276e3c44a68fbf4db5daf6e (diff) | |
| parent | 880048377de06c7e34cbfadd68bad2eb3ca17b3d (diff) | |
| download | godot-66a7763.tar.gz godot-66a7763.tar.zst godot-66a7763.zip | |
Merge pull request #10032 from karroffel/gdnative-header-include-paths
[GDNative] better header include paths
Diffstat (limited to 'modules/gdnative/godot/gdnative.h')
| -rw-r--r-- | modules/gdnative/godot/gdnative.h | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/modules/gdnative/godot/gdnative.h b/modules/gdnative/godot/gdnative.h index b0343272e..d84999907 100644 --- a/modules/gdnative/godot/gdnative.h +++ b/modules/gdnative/godot/gdnative.h @@ -174,72 +174,72 @@ typedef struct godot_pool_color_array godot_pool_color_array; */ /////// String -#include "string.h" +#include <godot/string.h> ////// Vector2 -#include "vector2.h" +#include <godot/vector2.h> ////// Rect2 -#include "rect2.h" +#include <godot/rect2.h> ////// Vector3 -#include "vector3.h" +#include <godot/vector3.h> ////// Transform2D -#include "transform2d.h" +#include <godot/transform2d.h> /////// Plane -#include "plane.h" +#include <godot/plane.h> /////// Quat -#include "quat.h" +#include <godot/quat.h> /////// Rect3 -#include "rect3.h" +#include <godot/rect3.h> /////// Basis -#include "basis.h" +#include <godot/basis.h> /////// Transform -#include "transform.h" +#include <godot/transform.h> /////// Color -#include "color.h" +#include <godot/color.h> /////// NodePath -#include "node_path.h" +#include <godot/node_path.h> /////// RID -#include "rid.h" +#include <godot/rid.h> /////// Dictionary -#include "dictionary.h" +#include <godot/dictionary.h> /////// Array -#include "array.h" +#include <godot/array.h> // single API file for Pool*Array -#include "pool_arrays.h" +#include <godot/pool_arrays.h> void GDAPI godot_object_destroy(godot_object *p_o); ////// Variant -#include "variant.h" +#include <godot/variant.h> ////// Singleton API |
