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| author | Ruslan Mustakov | 2017-11-21 01:12:36 +0700 |
|---|---|---|
| committer | Ruslan Mustakov | 2017-11-21 20:40:31 +0700 |
| commit | ebf9b80a47f530e3f75e1e69c7ab48cfaf6cf595 (patch) | |
| tree | 5f4d2aaa67d1c872ce585430cd277517b582e4dd /modules/gdnative/gdnative.cpp | |
| parent | 5ff84070ca3604b43e86562a3d000ed924a604a2 (diff) | |
| download | godot-ebf9b80a47f530e3f75e1e69c7ab48cfaf6cf595.tar.gz godot-ebf9b80a47f530e3f75e1e69c7ab48cfaf6cf595.tar.zst godot-ebf9b80a47f530e3f75e1e69c7ab48cfaf6cf595.zip | |
Diffstat (limited to 'modules/gdnative/gdnative.cpp')
| -rw-r--r-- | modules/gdnative/gdnative.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/modules/gdnative/gdnative.cpp b/modules/gdnative/gdnative.cpp index de118043c..0132ef3c5 100644 --- a/modules/gdnative/gdnative.cpp +++ b/modules/gdnative/gdnative.cpp @@ -123,7 +123,13 @@ bool GDNative::initialize() { return false; } #ifdef IPHONE_ENABLED + // on iOS we use static linking String path = ""; +#elif defined(ANDROID_ENABLED) + // On Android dynamic libraries are located separately from resource assets, + // we should pass library name to dlopen(). The library name is flattened + // during export. + String path = lib_path.get_file(); #else String path = ProjectSettings::get_singleton()->globalize_path(lib_path); #endif |
