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| author | Rhody Lugo | 2017-11-27 09:39:05 -0400 |
|---|---|---|
| committer | Rhody Lugo | 2017-11-28 03:23:33 -0400 |
| commit | a4a222d62dcffaf93e3dd439c3f61836a4cd831e (patch) | |
| tree | 72f06c4b4a0aaa17aa9108bc12f20d057b671151 /modules/freetype | |
| parent | a26b36bec2e99a128b7a61ff9fa1e2e46148f547 (diff) | |
| download | godot-a4a222d62dcffaf93e3dd439c3f61836a4cd831e.tar.gz godot-a4a222d62dcffaf93e3dd439c3f61836a4cd831e.tar.zst godot-a4a222d62dcffaf93e3dd439c3f61836a4cd831e.zip | |
use the same cache for all branches for appveyor
Diffstat (limited to 'modules/freetype')
| -rw-r--r-- | modules/freetype/SCsub | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/modules/freetype/SCsub b/modules/freetype/SCsub index 19e384af7..9169c7d67 100644 --- a/modules/freetype/SCsub +++ b/modules/freetype/SCsub @@ -69,6 +69,7 @@ if env['builtin_freetype']: env.Append(CPPPATH=["#thirdparty/libpng"]) lib = env.Library("freetype_builtin", thirdparty_sources) + env.NoCache(lib) # Needs to be appended to arrive after libscene in the linker call, # but we don't want it to arrive *after* system libs, so manual hack # LIBS contains first SCons Library objects ("SCons.Node.FS.File object") |
