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authorrobojumper2018-06-11 13:35:44 +0200
committerrobojumper2018-06-12 17:40:24 +0200
commit98b59cf2a387e469851eee137cc6310cfc4b2a6d (patch)
treeab4d5a8a7fb9e7e5bb0159c1e6660a4e851ddad0 /modules/enet
parent76875ba145c5745033d0a1c9fda2f4349e2509b3 (diff)
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Diffstat (limited to 'modules/enet')
-rw-r--r--modules/enet/doc_classes/NetworkedMultiplayerENet.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml
index d5fd4bff0..fab4b05da 100644
--- a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml
+++ b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml
@@ -7,8 +7,8 @@
A PacketPeer implementation that should be passed to [method SceneTree.set_network_peer] after being initialized as either a client or server. Events can then be handled by connecting to [SceneTree] signals.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/tutorials/networking/high_level_multiplayer.html
- http://enet.bespin.org/usergroup0.html
+ <link>http://docs.godotengine.org/en/3.0/tutorials/networking/high_level_multiplayer.html</link>
+ <link>http://enet.bespin.org/usergroup0.html</link>
</tutorials>
<demos>
</demos>