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authorJuan Linietsky2016-08-14 13:29:25 -0300
committerJuan Linietsky2016-08-14 14:07:23 -0300
commitc21aae65b6bd85cecfa0efa484016787fc82f799 (patch)
tree06baba231f31e1d2809f61b0ff7d8e73434595d1 /modules/enet/register_types.cpp
parentb9e8bddf19a277b6a5302ec1e12ace780ed86b12 (diff)
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+/*************************************************************************/
+/* register_types.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "register_types.h"
+#include "enet/enet.h"
+#include "error_macros.h"
+#include "networked_multiplayer_enet.h"
+
+static bool enet_ok=false;
+
+void register_enet_types() {
+
+ if (enet_initialize() !=0 ) {
+ ERR_PRINT("ENet initialization failure");
+ } else {
+ enet_ok=true;
+ }
+
+ ObjectTypeDB::register_type<NetworkedMultiplayerENet>();
+}
+
+void unregister_enet_types() {
+
+ if (enet_ok)
+ enet_deinitialize();
+
+}