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| author | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
| commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
| tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /modules/enet/register_types.cpp | |
| parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) | |
| download | godot-5dbf180.tar.gz godot-5dbf180.tar.zst godot-5dbf180.zip | |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to 'modules/enet/register_types.cpp')
| -rw-r--r-- | modules/enet/register_types.cpp | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/modules/enet/register_types.cpp b/modules/enet/register_types.cpp index 2b4dd35d3..0dea03852 100644 --- a/modules/enet/register_types.cpp +++ b/modules/enet/register_types.cpp @@ -30,14 +30,14 @@ #include "error_macros.h" #include "networked_multiplayer_enet.h" -static bool enet_ok=false; +static bool enet_ok = false; void register_enet_types() { - if (enet_initialize() !=0 ) { + if (enet_initialize() != 0) { ERR_PRINT("ENet initialization failure"); } else { - enet_ok=true; + enet_ok = true; } ClassDB::register_class<NetworkedMultiplayerENet>(); @@ -47,5 +47,4 @@ void unregister_enet_types() { if (enet_ok) enet_deinitialize(); - } |
