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| author | Rémi Verschelde | 2017-02-13 15:46:17 +0100 |
|---|---|---|
| committer | GitHub | 2017-02-13 15:46:17 +0100 |
| commit | ea7e8c8e8699c0a0da0731f59a2ee5dfbf34d378 (patch) | |
| tree | 65ed57ff55cadd49b881e248e2f87331ca5eee28 /modules/enet/networked_multiplayer_enet.cpp | |
| parent | f6859fd31b5c3cc1a112b7f77b3c1783df8c8919 (diff) | |
| parent | 411ee71b4d2dd4dfb3c137b057e0cfcdb55d6291 (diff) | |
| download | godot-ea7e8c8e8699c0a0da0731f59a2ee5dfbf34d378.tar.gz godot-ea7e8c8e8699c0a0da0731f59a2ee5dfbf34d378.tar.zst godot-ea7e8c8e8699c0a0da0731f59a2ee5dfbf34d378.zip | |
Diffstat (limited to 'modules/enet/networked_multiplayer_enet.cpp')
| -rw-r--r-- | modules/enet/networked_multiplayer_enet.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/modules/enet/networked_multiplayer_enet.cpp b/modules/enet/networked_multiplayer_enet.cpp index d10634e9e..af555b7eb 100644 --- a/modules/enet/networked_multiplayer_enet.cpp +++ b/modules/enet/networked_multiplayer_enet.cpp @@ -645,12 +645,12 @@ void NetworkedMultiplayerENet::enet_compressor_destroy(void * context){ void NetworkedMultiplayerENet::_bind_methods() { - ClassDB::bind_method(_MD("create_server","port","max_clients","in_bandwidth","out_bandwidth"),&NetworkedMultiplayerENet::create_server,DEFVAL(32),DEFVAL(0),DEFVAL(0)); - ClassDB::bind_method(_MD("create_client","ip","port","in_bandwidth","out_bandwidth"),&NetworkedMultiplayerENet::create_client,DEFVAL(0),DEFVAL(0)); - ClassDB::bind_method(_MD("close_connection"),&NetworkedMultiplayerENet::close_connection); - ClassDB::bind_method(_MD("set_compression_mode","mode"),&NetworkedMultiplayerENet::set_compression_mode); - ClassDB::bind_method(_MD("get_compression_mode"),&NetworkedMultiplayerENet::get_compression_mode); - ClassDB::bind_method(_MD("set_bind_ip", "ip"),&NetworkedMultiplayerENet::set_bind_ip); + ClassDB::bind_method(D_METHOD("create_server","port","max_clients","in_bandwidth","out_bandwidth"),&NetworkedMultiplayerENet::create_server,DEFVAL(32),DEFVAL(0),DEFVAL(0)); + ClassDB::bind_method(D_METHOD("create_client","ip","port","in_bandwidth","out_bandwidth"),&NetworkedMultiplayerENet::create_client,DEFVAL(0),DEFVAL(0)); + ClassDB::bind_method(D_METHOD("close_connection"),&NetworkedMultiplayerENet::close_connection); + ClassDB::bind_method(D_METHOD("set_compression_mode","mode"),&NetworkedMultiplayerENet::set_compression_mode); + ClassDB::bind_method(D_METHOD("get_compression_mode"),&NetworkedMultiplayerENet::get_compression_mode); + ClassDB::bind_method(D_METHOD("set_bind_ip", "ip"),&NetworkedMultiplayerENet::set_bind_ip); BIND_CONSTANT( COMPRESS_NONE ); BIND_CONSTANT( COMPRESS_RANGE_CODER ); |
