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| author | Karroffel | 2017-04-03 16:11:38 +0200 |
|---|---|---|
| committer | Karroffel | 2017-04-03 17:20:11 +0200 |
| commit | fd553087867187220d4f6b8217854dd8e9be2667 (patch) | |
| tree | ba4c8b2611b1a574056e2f4ae694f18b737ee0e6 /modules/dlscript/godot/godot_rect2.cpp | |
| parent | 67f59bc2d9e2ce5faa9507017d49827753981e1e (diff) | |
| download | godot-fd553087867187220d4f6b8217854dd8e9be2667.tar.gz godot-fd553087867187220d4f6b8217854dd8e9be2667.tar.zst godot-fd553087867187220d4f6b8217854dd8e9be2667.zip | |
added dlscript module
This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan.
This adds a module to Godot that enables the use of dynamic libraries as a source for scripts.
That also allows third party libraries to be linked to Godot more easily and without creating modules.
For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md
Diffstat (limited to 'modules/dlscript/godot/godot_rect2.cpp')
| -rw-r--r-- | modules/dlscript/godot/godot_rect2.cpp | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/modules/dlscript/godot/godot_rect2.cpp b/modules/dlscript/godot/godot_rect2.cpp new file mode 100644 index 000000000..8e6081111 --- /dev/null +++ b/modules/dlscript/godot/godot_rect2.cpp @@ -0,0 +1,48 @@ +#include "godot_rect2.h" + +#include "math/math_2d.h" + +#ifdef __cplusplus +extern "C" { +#endif + +void _rect2_api_anchor() { +} + +void GDAPI godot_rect2_new(godot_rect2 *p_rect) { + Rect2 *rect = (Rect2 *)p_rect; + *rect = Rect2(); +} + +void GDAPI godot_rect2_new_with_pos_and_size(godot_rect2 *p_rect, const godot_vector2 *p_pos, const godot_vector2 *p_size) { + Rect2 *rect = (Rect2 *)p_rect; + const Vector2 *pos = (const Vector2 *)p_pos; + const Vector2 *size = (const Vector2 *)p_size; + *rect = Rect2(*pos, *size); +} + +godot_vector2 GDAPI *godot_rect2_get_pos(godot_rect2 *p_rect) { + Rect2 *rect = (Rect2 *)p_rect; + return (godot_vector2 *)&rect->pos; +} + +void GDAPI godot_rect2_set_pos(godot_rect2 *p_rect, const godot_vector2 *p_pos) { + Rect2 *rect = (Rect2 *)p_rect; + const Vector2 *pos = (const Vector2 *)p_pos; + rect->pos = *pos; +} + +godot_vector2 GDAPI *godot_rect2_get_size(godot_rect2 *p_rect) { + Rect2 *rect = (Rect2 *)p_rect; + return (godot_vector2 *)&rect->size; +} + +void GDAPI godot_rect2_set_size(godot_rect2 *p_rect, const godot_vector2 *p_size) { + Rect2 *rect = (Rect2 *)p_rect; + const Vector2 *size = (const Vector2 *)p_size; + rect->size = *size; +} + +#ifdef __cplusplus +} +#endif |
