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| author | Andreas Haas | 2017-03-26 15:59:13 +0200 |
|---|---|---|
| committer | Andreas Haas | 2017-03-26 15:59:32 +0200 |
| commit | c0b67568757ccc22811e16348713ef3119e18f3e (patch) | |
| tree | c2f13f324454478a76c623141611f79628d52ce6 /modules/dlscript/dl_script.cpp | |
| parent | a0b0dff6fdbdc4be78087aa572f3da5dbb8daa01 (diff) | |
| download | godot-c0b67568757ccc22811e16348713ef3119e18f3e.tar.gz godot-c0b67568757ccc22811e16348713ef3119e18f3e.tar.zst godot-c0b67568757ccc22811e16348713ef3119e18f3e.zip | |
Input: Remove usage of platform dependent event IDs.
The ID property for InputEvents is set by `SceneTree` when sending the event down the tree.
So there's no need for the platform specific code to set this value when it will later be overriden anyway...
Diffstat (limited to 'modules/dlscript/dl_script.cpp')
0 files changed, 0 insertions, 0 deletions
