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| author | Rémi Verschelde | 2016-10-09 23:36:17 +0200 |
|---|---|---|
| committer | Rémi Verschelde | 2016-10-30 14:51:30 +0100 |
| commit | 575e986bde5052177d04c6778c0021264b234dbc (patch) | |
| tree | ebad05a942b984bd63501732f48069716f8305c1 /modules/dds/texture_loader_dds.cpp | |
| parent | 846db0903807ce66d8e56d09e2fc154159e17ff2 (diff) | |
| download | godot-575e986bde5052177d04c6778c0021264b234dbc.tar.gz godot-575e986bde5052177d04c6778c0021264b234dbc.tar.zst godot-575e986bde5052177d04c6778c0021264b234dbc.zip | |
png: Split library to thirdparty dir and allow unbundling
Uses the new structure agreed upon in #6157, but the thirdparty/ folder
does not behave following a logic similar to that of modules/ yet.
The png driver can't be moved to a module as discussed in #6157, as it's
required by core together with a few other ImageLoader implementations
(see drivers/register_driver_types.cpp:register_core_driver_types())
Dropped the possibility to disable PNG support, it's a core component
of Godot.
(cherry picked from commit 5fef84a1358310304cb1114924525ec4df794b49)
Diffstat (limited to 'modules/dds/texture_loader_dds.cpp')
0 files changed, 0 insertions, 0 deletions
