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| author | Rémi Verschelde | 2017-12-10 12:28:34 +0100 |
|---|---|---|
| committer | GitHub | 2017-12-10 12:28:34 +0100 |
| commit | defeb49b01544af99cab4de08cbc989b8d87d63b (patch) | |
| tree | e6c6e53720f9288a5d16d041ee3264a6fb7d7f86 /modules/bullet/space_bullet.cpp | |
| parent | 7d735da6aa86861c4d0ba81ec769d3b6d7dad3c0 (diff) | |
| parent | 785173e899862bfa9ce65ee4cd8c718d120d2c0f (diff) | |
| download | godot-defeb49b01544af99cab4de08cbc989b8d87d63b.tar.gz godot-defeb49b01544af99cab4de08cbc989b8d87d63b.tar.zst godot-defeb49b01544af99cab4de08cbc989b8d87d63b.zip | |
Merge pull request #14498 from AndreaCatania/patch-1
Ray cast return correct shape id. Fixes #14473
Diffstat (limited to '')
| -rw-r--r-- | modules/bullet/space_bullet.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp index c1f6e8173..3ce4b294d 100644 --- a/modules/bullet/space_bullet.cpp +++ b/modules/bullet/space_bullet.cpp @@ -97,7 +97,7 @@ bool BulletPhysicsDirectSpaceState::intersect_ray(const Vector3 &p_from, const V B_TO_G(btResult.m_hitNormalWorld.normalize(), r_result.normal); CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(btResult.m_collisionObject->getUserPointer()); if (gObj) { - r_result.shape = 0; + r_result.shape = btResult.m_shapeId; r_result.rid = gObj->get_self(); r_result.collider_id = gObj->get_instance_id(); r_result.collider = 0 == r_result.collider_id ? NULL : ObjectDB::get_instance(r_result.collider_id); |
