From 785173e899862bfa9ce65ee4cd8c718d120d2c0f Mon Sep 17 00:00:00 2001 From: AndreaCatania Date: Sun, 10 Dec 2017 12:20:36 +0100 Subject: Ray cast return shape id. Fixes #14473 --- modules/bullet/space_bullet.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'modules/bullet/space_bullet.cpp') diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp index c1f6e8173..3ce4b294d 100644 --- a/modules/bullet/space_bullet.cpp +++ b/modules/bullet/space_bullet.cpp @@ -97,7 +97,7 @@ bool BulletPhysicsDirectSpaceState::intersect_ray(const Vector3 &p_from, const V B_TO_G(btResult.m_hitNormalWorld.normalize(), r_result.normal); CollisionObjectBullet *gObj = static_cast(btResult.m_collisionObject->getUserPointer()); if (gObj) { - r_result.shape = 0; + r_result.shape = btResult.m_shapeId; r_result.rid = gObj->get_self(); r_result.collider_id = gObj->get_instance_id(); r_result.collider = 0 == r_result.collider_id ? NULL : ObjectDB::get_instance(r_result.collider_id); -- cgit v1.2.3-70-g09d2