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| author | Rémi Verschelde | 2018-01-05 00:50:27 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2018-01-05 01:22:23 +0100 |
| commit | e4213e66b2dd8f5a87d8cf5015ac83ba3143279d (patch) | |
| tree | 884f562c3e39b501187ebbb2a202d9268e3428fb /modules/bullet/godot_collision_dispatcher.cpp | |
| parent | eb892cd0f123244446e14fe0c1f40981116c4d37 (diff) | |
| download | godot-e4213e66b2dd8f5a87d8cf5015ac83ba3143279d.tar.gz godot-e4213e66b2dd8f5a87d8cf5015ac83ba3143279d.tar.zst godot-e4213e66b2dd8f5a87d8cf5015ac83ba3143279d.zip | |
Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
Diffstat (limited to 'modules/bullet/godot_collision_dispatcher.cpp')
| -rw-r--r-- | modules/bullet/godot_collision_dispatcher.cpp | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/modules/bullet/godot_collision_dispatcher.cpp b/modules/bullet/godot_collision_dispatcher.cpp index 31a965869..1815f2152 100644 --- a/modules/bullet/godot_collision_dispatcher.cpp +++ b/modules/bullet/godot_collision_dispatcher.cpp @@ -1,10 +1,9 @@ /*************************************************************************/ /* godot_collision_dispatcher.cpp */ -/* Author: AndreaCatania */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ @@ -30,8 +29,13 @@ /*************************************************************************/ #include "godot_collision_dispatcher.h" + #include "collision_object_bullet.h" +/** + @author AndreaCatania +*/ + const int GodotCollisionDispatcher::CASTED_TYPE_AREA = static_cast<int>(CollisionObjectBullet::TYPE_AREA); GodotCollisionDispatcher::GodotCollisionDispatcher(btCollisionConfiguration *collisionConfiguration) : |
