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| author | Andreas Haas | 2016-10-15 17:55:15 +0200 |
|---|---|---|
| committer | Andreas Haas | 2016-10-15 17:55:15 +0200 |
| commit | fa502b7ccc1859b7d75dac841036eda6bff5210d (patch) | |
| tree | e64183fce64935d1f0517bb01bd8f0fb690ce035 /methods.py | |
| parent | eb8d19ba740c11acf0f26080405fc5cd827a2d41 (diff) | |
| download | godot-fa502b7ccc1859b7d75dac841036eda6bff5210d.tar.gz godot-fa502b7ccc1859b7d75dac841036eda6bff5210d.tar.zst godot-fa502b7ccc1859b7d75dac841036eda6bff5210d.zip | |
Allow whitespace in Gamepad mappings.
Previously, mappings that contained whitespace (most likely after a comma seperator) would not parse
correctly.
Consider the following mapping as an example:
"_test_guid_, test controller, a:b0, b:b1, leftx:a0 ,"
Diffstat (limited to 'methods.py')
0 files changed, 0 insertions, 0 deletions
