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authorJuan Linietsky2014-02-09 22:10:30 -0300
committerJuan Linietsky2014-02-09 22:10:30 -0300
commit0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac (patch)
tree276c4d099e178eb67fbd14f61d77b05e3808e9e3 /methods.py
parent0e49da1687bc8192ed210947da52c9e5c5f301bb (diff)
downloadgodot-0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac.tar.gz
godot-0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac.tar.zst
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Diffstat (limited to 'methods.py')
-rwxr-xr-xmethods.py1349
1 files changed, 1349 insertions, 0 deletions
diff --git a/methods.py b/methods.py
new file mode 100755
index 000000000..58cc41f70
--- /dev/null
+++ b/methods.py
@@ -0,0 +1,1349 @@
+import os
+
+def add_source_files(self, sources, filetype, lib_env = None, shared = False):
+ import glob;
+ import string;
+ #if not lib_objects:
+ if not lib_env:
+ lib_env = self
+ if type(filetype) == type(""):
+
+ dir = self.Dir('.').abspath
+ list = glob.glob(dir + "/"+filetype)
+ for f in list:
+ sources.append( self.Object(f) )
+ else:
+ for f in filetype:
+ sources.append(self.Object(f))
+
+
+def build_shader_header( target, source, env ):
+
+ for x in source:
+ print x
+
+ name = str(x)
+ name = name[ name.rfind("/")+1: ]
+ name = name[ name.rfind("\\")+1: ]
+ name = name.replace(".","_")
+
+
+ fs = open(str(x),"r")
+ fd = open(str(x)+".h","w")
+ fd.write("/* this file has been generated by SCons, do not edit! */\n")
+ fd.write("static const char *"+name+"=\n")
+ line=fs.readline()
+ while(line):
+ line=line.replace("\r","")
+ line=line.replace("\n","")
+ line=line.replace("\\","\\\\")
+ line=line.replace("\"","\\\"")
+ fd.write("\""+line+"\\n\"\n")
+ line=fs.readline()
+
+ fd.write(";\n")
+
+ return 0
+
+
+def build_glsl_header( filename ):
+
+ fs = open(filename,"r")
+ line=fs.readline()
+
+ vertex_lines=[]
+ fragment_lines=[]
+ uniforms=[]
+ attributes=[]
+ fbos=[]
+ conditionals=[]
+ texunits=[]
+ texunit_names=[]
+ ubos=[]
+ ubo_names=[]
+
+ reading=""
+ line_offset=0
+ vertex_offset=0
+ fragment_offset=0
+
+ while(line):
+
+ if (line.find("[vertex]")!=-1):
+ reading="vertex"
+ line=fs.readline()
+ line_offset+=1
+ vertex_offset=line_offset
+ continue
+
+ if (line.find("[fragment]")!=-1):
+ reading="fragment"
+ line=fs.readline()
+ line_offset+=1
+ fragment_offset=line_offset
+ continue
+
+ if (line.find("#ifdef ")!=-1):
+ ifdefline = line.replace("#ifdef ","").strip()
+ if (not ifdefline in conditionals):
+ conditionals+=[ifdefline]
+
+ if (line.find("#elif defined(")!=-1):
+ ifdefline = line.replace("#elif defined(","").strip()
+ ifdefline = ifdefline.replace(")","").strip()
+ if (not ifdefline in conditionals):
+ conditionals+=[ifdefline]
+
+
+ import re
+ if re.search(r"^\s*uniform", line):
+
+ if (line.lower().find("texunit:")!=-1):
+ #texture unit
+ texunit = str(int( line[line.find(":")+1:].strip() ))
+ uline=line[:line.lower().find("//")]
+ uline = uline.replace("uniform","");
+ uline = uline.replace(";","");
+ lines = uline.split(",")
+ for x in lines:
+
+ x = x.strip()
+ x = x[ x.rfind(" ")+1: ]
+ if (x.find("[")!=-1):
+ #unfiorm array
+ x = x[ :x.find("[") ]
+
+ if (not x in texunit_names):
+ texunits+=[(x,texunit)]
+ texunit_names+=[x]
+
+ elif (line.lower().find("ubo:")!=-1):
+ #ubo
+ uboidx = str(int( line[line.find(":")+1:].strip() ))
+ uline=line[:line.lower().find("//")]
+ uline = uline[uline.find("uniform")+len("uniform"):];
+ uline = uline.replace(";","");
+ uline = uline.replace("{","");
+ lines = uline.split(",")
+ for x in lines:
+
+ x = x.strip()
+ x = x[ x.rfind(" ")+1: ]
+ if (x.find("[")!=-1):
+ #unfiorm array
+ x = x[ :x.find("[") ]
+
+ if (not x in ubo_names):
+ ubos+=[(x,uboidx)]
+ ubo_names+=[x]
+
+
+
+ else:
+ uline = line.replace("uniform","");
+ uline = uline.replace(";","");
+ lines = uline.split(",")
+ for x in lines:
+
+ x = x.strip()
+ x = x[ x.rfind(" ")+1: ]
+ if (x.find("[")!=-1):
+ #unfiorm array
+ x = x[ :x.find("[") ]
+
+ if (not x in uniforms):
+ uniforms+=[x]
+
+ if ((line.strip().find("in ")==0 or line.strip().find("attribute ")==0) and line.find("attrib:")!=-1):
+ uline = line.replace("in ","");
+ uline = uline.replace("attribute ","");
+ uline = uline.replace(";","");
+ uline = uline[ uline.find(" "): ].strip()
+
+
+ if (uline.find("//")!=-1):
+ name,bind = uline.split("//")
+ if (bind.find("attrib:")!=-1):
+ name=name.strip()
+ bind=bind.replace("attrib:","").strip()
+ attributes+=[(name,bind)]
+
+ if (line.strip().find("out ")==0):
+ uline = line.replace("out","").strip();
+ uline = uline.replace(";","");
+ uline = uline[ uline.find(" "): ].strip()
+
+
+ if (uline.find("//")!=-1):
+ name,bind = uline.split("//")
+ if (bind.find("drawbuffer:")!=-1):
+ name=name.strip()
+ bind=bind.replace("drawbuffer:","").strip()
+ fbos+=[(name,bind)]
+
+ line=line.replace("\r","")
+ line=line.replace("\n","")
+ line=line.replace("\\","\\\\")
+ line=line.replace("\"","\\\"")
+ #line=line+"\\n\\" no need to anymore
+
+ if (reading=="vertex"):
+ vertex_lines+=[line]
+ if (reading=="fragment"):
+ fragment_lines+=[line]
+
+ line=fs.readline()
+ line_offset+=1
+
+ fs.close();
+
+ out_file = filename+".h"
+ fd = open(out_file,"w")
+
+ fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n");
+
+ out_file_base = out_file
+ out_file_base = out_file_base[ out_file_base.rfind("/")+1: ]
+ out_file_base = out_file_base[ out_file_base.rfind("\\")+1: ]
+ print("out file "+out_file+" base " +out_file_base)
+ out_file_ifdef = out_file_base.replace(".","_").upper()
+ fd.write("#ifndef "+out_file_ifdef+"\n")
+ fd.write("#define "+out_file_ifdef+"\n")
+
+ out_file_class = out_file_base.replace(".glsl.h","").title().replace("_","").replace(".","")+"ShaderGL";
+ fd.write("\n\n");
+ fd.write("#include \"drivers/opengl/shader_gl.h\"\n\n\n");
+ fd.write("class "+out_file_class+" : public ShaderGL {\n\n");
+ fd.write("\t virtual String get_shader_name() const { return \""+out_file_class+"\"; }\n");
+ fd.write("public:\n\n");
+
+ if (len(conditionals)):
+ fd.write("\tenum Conditionals {\n");
+ for x in conditionals:
+ fd.write("\t\t"+x+",\n");
+ fd.write("\t};\n\n");
+ if (len(uniforms)):
+ fd.write("\tenum Uniforms {\n");
+ for x in uniforms:
+ fd.write("\t\t"+x.upper()+",\n");
+ fd.write("\t};\n\n");
+
+ fd.write("\t_FORCE_INLINE_ int get_uniform(Uniforms p_uniform) const { return _get_uniform(p_uniform); }\n\n");
+ if (len(conditionals)):
+
+ fd.write("\t_FORCE_INLINE_ void set_conditional(Conditionals p_conditional,bool p_enable) { _set_conditional(p_conditional,p_enable); }\n\n");
+ fd.write("\t#define _FU if (get_uniform(p_uniform)<0) return; ERR_FAIL_COND( get_active()!=this );\n\n ");
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n");
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, double p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n");
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
+ #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint64_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
+ #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int64_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, unsigned long p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, long p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Color& p_color) { _FU GLfloat col[4]={p_color.r,p_color.g,p_color.b,p_color.a}; glUniform4fv(get_uniform(p_uniform),1,col); }\n\n");
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector2& p_vec2) { _FU GLfloat vec2[2]={p_vec2.x,p_vec2.y}; glUniform2fv(get_uniform(p_uniform),1,vec2); }\n\n");
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector3& p_vec3) { _FU GLfloat vec3[3]={p_vec3.x,p_vec3.y,p_vec3.z}; glUniform3fv(get_uniform(p_uniform),1,vec3); }\n\n");
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b) { _FU glUniform2f(get_uniform(p_uniform),p_a,p_b); }\n\n");
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c) { _FU glUniform3f(get_uniform(p_uniform),p_a,p_b,p_c); }\n\n");
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c, float p_d) { _FU glUniform4f(get_uniform(p_uniform),p_a,p_b,p_c,p_d); }\n\n");
+
+ fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Transform& p_transform) { _FU
+
+ const Transform &tr = p_transform;
+
+ GLfloat matrix[16]={ /* build a 16x16 matrix */
+ tr.basis.elements[0][0],
+ tr.basis.elements[1][0],
+ tr.basis.elements[2][0],
+ 0,
+ tr.basis.elements[0][1],
+ tr.basis.elements[1][1],
+ tr.basis.elements[2][1],
+ 0,
+ tr.basis.elements[0][2],
+ tr.basis.elements[1][2],
+ tr.basis.elements[2][2],
+ 0,
+ tr.origin.x,
+ tr.origin.y,
+ tr.origin.z,
+ 1
+ };
+
+
+ glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix);
+
+
+ }
+
+ """);
+
+ fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Matrix32& p_transform) { _FU
+
+ const Matrix32 &tr = p_transform;
+
+ GLfloat matrix[16]={ /* build a 16x16 matrix */
+ tr.elements[0][0],
+ tr.elements[0][1],
+ 0,
+ 0,
+ tr.elements[1][0],
+ tr.elements[1][1],
+ 0,
+ 0,
+ 0,
+ 0,
+ 1,
+ 0,
+ tr.elements[2][0],
+ tr.elements[2][1],
+ 0,
+ 1
+ };
+
+
+ glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix);
+
+
+ }
+
+ """);
+
+ fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const CameraMatrix& p_matrix) { _FU
+
+ GLfloat matrix[16];
+
+ for (int i=0;i<4;i++) {
+ for (int j=0;j<4;j++) {
+
+ matrix[i*4+j]=p_matrix.matrix[i][j];
+ }
+ }
+
+ glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix);
+ }; """);
+
+ fd.write("\n\n#undef _FU\n\n\n");
+
+
+ fd.write("\tvirtual void init() {\n\n");
+ if (len(conditionals)):
+
+ fd.write("\t\tstatic const char* _conditional_strings[]={\n")
+ if (len(conditionals)):
+ for x in conditionals:
+ fd.write("\t\t\t\"#define "+x+"\\n\",\n");
+ fd.write("\t\t};\n\n");
+ else:
+ fd.write("\t\tstatic const char **_conditional_strings=NULL;\n")
+
+ if (len(uniforms)):
+
+ fd.write("\t\tstatic const char* _uniform_strings[]={\n")
+ if (len(uniforms)):
+ for x in uniforms:
+ fd.write("\t\t\t\""+x+"\",\n");
+ fd.write("\t\t};\n\n");
+ else:
+ fd.write("\t\tstatic const char **_uniform_strings=NULL;\n")
+
+ if (len(attributes)):
+
+ fd.write("\t\tstatic AttributePair _attribute_pairs[]={\n")
+ for x in attributes:
+ fd.write("\t\t\t{\""+x[0]+"\","+x[1]+"},\n");
+ fd.write("\t\t};\n\n");
+ else:
+ fd.write("\t\tstatic AttributePair *_attribute_pairs=NULL;\n")
+
+
+
+ if (len(fbos)):
+ fd.write("\t\tstatic FBOPair _fbo_pairs[]={\n")
+ for x in fbos:
+ fd.write("\t\t\t{\""+x[0]+"\","+x[1]+"},\n");
+ fd.write("\t\t};\n\n");
+ else:
+ fd.write("\t\tstatic FBOPair *_fbo_pairs=NULL;\n")
+
+ if (len(ubos)):
+ fd.write("\t\tstatic UBOPair _ubo_pairs[]={\n")
+ for x in ubos:
+ fd.write("\t\t\t{\""+x[0]+"\","+x[1]+"},\n");
+ fd.write("\t\t};\n\n");
+ else:
+ fd.write("\t\tstatic UBOPair *_ubo_pairs=NULL;\n")
+
+ if (len(texunits)):
+ fd.write("\t\tstatic TexUnitPair _texunit_pairs[]={\n")
+ for x in texunits:
+ fd.write("\t\t\t{\""+x[0]+"\","+x[1]+"},\n");
+ fd.write("\t\t};\n\n");
+ else:
+ fd.write("\t\tstatic TexUnitPair *_texunit_pairs=NULL;\n")
+
+ fd.write("\t\tstatic const char* _vertex_code=\"\\\n")
+ for x in vertex_lines:
+ fd.write("\t\t\t"+x+"\n");
+ fd.write("\t\t\";\n\n");
+
+ fd.write("\t\tstatic const int _vertex_code_start="+str(vertex_offset)+";\n")
+
+
+ fd.write("\t\tstatic const char* _fragment_code=\"\\\n")
+ for x in fragment_lines:
+ fd.write("\t\t\t"+x+"\n");
+ fd.write("\t\t\";\n\n");
+
+ fd.write("\t\tstatic const int _fragment_code_start="+str(fragment_offset)+";\n")
+
+ fd.write("\t\tsetup(_conditional_strings,"+str(len(conditionals))+",_uniform_strings,"+str(len(uniforms))+",_attribute_pairs,"+str(len(attributes))+",_fbo_pairs,"+str(len(fbos))+",_ubo_pairs,"+str(len(ubos))+",_texunit_pairs,"+str(len(texunits))+",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n")
+ fd.write("\t};\n\n")
+
+ fd.write("};\n\n");
+ fd.write("#endif\n\n");
+ fd.close();
+
+
+def build_glsl_headers( target, source, env ):
+
+ for x in source:
+
+ build_glsl_header(str(x));
+
+
+ return 0
+
+
+
+def build_hlsl_dx9_header( filename ):
+
+ fs = open(filename,"r")
+ line=fs.readline()
+
+ vertex_lines=[]
+ fragment_lines=[]
+ uniforms=[]
+ fragment_uniforms=[]
+ attributes=[]
+ fbos=[]
+ conditionals=[]
+
+ reading=""
+ line_offset=0
+ vertex_offset=0
+ fragment_offset=0
+
+ while(line):
+
+ if (line.find("[vertex]")!=-1):
+ reading="vertex"
+ line=fs.readline()
+ line_offset+=1
+ vertex_offset=line_offset
+ continue
+
+ if (line.find("[fragment]")!=-1):
+ reading="fragment"
+ line=fs.readline()
+ line_offset+=1
+ fragment_offset=line_offset
+ continue
+
+ if (line.find("#ifdef ")!=-1):
+ ifdefline = line.replace("#ifdef ","").strip()
+ if (not ifdefline in conditionals):
+ conditionals+=[ifdefline]
+
+ if (line.find("#elif defined(")!=-1):
+ ifdefline = line.replace("#elif defined(","").strip()
+ ifdefline = ifdefline.replace(")","").strip()
+ if (not ifdefline in conditionals):
+ conditionals+=[ifdefline]
+ if (line.find("uniform")!=-1):
+ uline = line.replace("uniform","");
+ uline = uline.replace(";","");
+ lines = uline.split(",")
+ for x in lines:
+
+ x = x.strip()
+ x = x[ x.rfind(" ")+1: ]
+ if (x.find("[")!=-1):
+ #unfiorm array
+ x = x[ :x.find("[") ]
+
+ if (not x in uniforms):
+ uniforms+=[x]
+ fragment_uniforms+=[reading=="fragment"]
+ line=line.replace("\r","")
+ line=line.replace("\n","")
+ line=line.replace("\\","\\\\")
+ line=line.replace("\"","\\\"")
+ line=line+"\\n\\"
+
+ if (reading=="vertex"):
+ vertex_lines+=[line]
+ if (reading=="fragment"):
+ fragment_lines+=[line]
+
+ line=fs.readline()
+ line_offset+=1
+
+ fs.close();
+
+ out_file = filename+".h"
+ fd = open(out_file,"w")
+
+ fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n");
+
+ out_file_base = out_file
+ out_file_base = out_file_base[ out_file_base.rfind("/")+1: ]
+ out_file_base = out_file_base[ out_file_base.rfind("\\")+1: ]
+ print("out file "+out_file+" base " +out_file_base)
+ out_file_ifdef = out_file_base.replace(".","_").upper()
+ fd.write("#ifndef "+out_file_ifdef+"\n")
+ fd.write("#define "+out_file_ifdef+"\n")
+
+ out_file_class = out_file_base.replace(".hlsl.h","").title().replace("_","").replace(".","")+"ShaderDX9";
+ fd.write("\n\n");
+ fd.write("#include \"drivers/directx9/shader_dx9.h\"\n\n\n");
+ fd.write("class "+out_file_class+" : public ShaderDX9 {\n\n");
+ fd.write("\t virtual String get_shader_name() const { return \""+out_file_class+"\"; }\n");
+ fd.write("public:\n\n");
+
+ if (len(conditionals)):
+ fd.write("\tenum Conditionals {\n");
+ for x in conditionals:
+ fd.write("\t\t"+x+",\n");
+ fd.write("\t};\n\n");
+ if (len(uniforms)):
+ fd.write("\tenum Uniforms {\n");
+ for x in uniforms:
+ fd.write("\t\t"+x.upper()+",\n");
+ fd.write("\t};\n\n");
+
+
+ if (len(conditionals)):
+ fd.write("\t_FORCE_INLINE_ void set_conditional(Conditionals p_conditional,bool p_enable) { _set_conditional(p_conditional,p_enable); }\n\n");
+
+ fd.write("\t#define _FU if (!_uniform_valid(p_uniform)) return; ERR_FAIL_COND( get_active()!=this );\n\n ");
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, bool p_value) { _FU set_uniformb(p_uniform,p_value); }\n\n");
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_value) { _FU set_uniformf(p_uniform,p_value); }\n\n");
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, double p_value) { _FU set_uniformf(p_uniform,p_value); }\n\n");
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint8_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n");
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int8_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n");
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint16_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n");
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int16_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n");
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint32_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n");
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int32_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n");
+ #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint64_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n");
+ #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int64_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n");
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, unsigned long p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n");
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, long p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n");
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Color& p_color) { _FU float col[4]={p_color.r,p_color.g,p_color.b,p_color.a}; set_uniformfv(p_uniform,col); }\n\n");
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector2& p_vec2) { _FU float vec2[4]={p_vec2.x,p_vec2.y,0,0}; set_uniformfv(p_uniform,vec2); }\n\n");
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector3& p_vec3) { _FU float vec3[4]={p_vec3.x,p_vec3.y,p_vec3.z,0}; set_uniformfv(p_uniform,vec3); }\n\n");
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b) { _FU float vec2[4]={p_a,p_b,0,0}; set_uniformfv(p_uniform,vec2); }\n\n");
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c) { _FU float vec3[4]={p_a,p_b,p_c,0}; set_uniformfv(p_uniform,vec3); }\n\n");
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c, float p_d) { _FU float vec4[4]={p_a,p_b,p_c,p_d}; set_uniformfv(p_uniform,vec4); }\n\n");
+
+ fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Transform& p_transform) { _FU
+
+ const Transform &tr = p_transform;
+
+ float matrix[16]={ /* build a 16x16 matrix */
+ tr.basis.elements[0][0],
+ tr.basis.elements[0][1],
+ tr.basis.elements[0][2],
+ tr.origin.x,
+ tr.basis.elements[1][0],
+ tr.basis.elements[1][1],
+ tr.basis.elements[1][2],
+ tr.origin.y,
+ tr.basis.elements[2][0],
+ tr.basis.elements[2][1],
+ tr.basis.elements[2][2],
+ tr.origin.z,
+ 0,
+ 0,
+ 0,
+ 1
+ };
+
+ set_uniformfv(p_uniform,&matrix[0],4);
+
+ }
+
+ """);
+
+ fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const CameraMatrix& p_matrix) { _FU
+
+ float matrix[16];
+
+ for (int i=0;i<4;i++) {
+ for (int j=0;j<4;j++) {
+
+ matrix[i*4+j]=p_matrix.matrix[j][i];
+ }
+ }
+
+ set_uniformfv(p_uniform,&matrix[0],4);
+ }; """);
+
+ fd.write("\n\n#undef _FU\n\n\n");
+
+
+ fd.write("\tvirtual void init(IDirect3DDevice9 *p_device,ShaderSupport p_version) {\n\n");
+ if (len(conditionals)):
+
+ fd.write("\t\tstatic const char* _conditional_strings[]={\n")
+ if (len(conditionals)):
+ for x in conditionals:
+ fd.write("\t\t\t\""+x+"\",\n");
+ fd.write("\t\t};\n\n");
+ else:
+ fd.write("\t\tstatic const char **_conditional_strings=NULL;\n")
+
+ if (len(uniforms)):
+
+ fd.write("\t\tstatic const char* _uniform_strings[]={\n")
+ if (len(uniforms)):
+ for x in uniforms:
+ fd.write("\t\t\t\""+x+"\",\n");
+ fd.write("\t\t};\n\n");
+
+ fd.write("\t\tstatic const bool _fragment_uniforms[]={\n")
+
+ if (len(uniforms)):
+ for x in fragment_uniforms:
+ if (x):
+ fd.write("\t\t\ttrue,\n");
+ else:
+ fd.write("\t\t\tfalse,\n");
+ fd.write("\t\t};\n\n");
+ else:
+ fd.write("\t\tstatic const char **_uniform_strings=NULL;\n")
+ fd.write("\t\tstatic const bool *_fragment_uniforms=NULL;\n")
+
+
+ fd.write("\t\tstatic const char* _vertex_code=\"\\\n")
+ for x in vertex_lines:
+ fd.write("\t\t\t"+x+"\n");
+ fd.write("\t\t\";\n\n");
+
+ fd.write("\t\tstatic const int _vertex_code_start="+str(vertex_offset)+";\n")
+
+
+ fd.write("\t\tstatic const char* _fragment_code=\"\\\n")
+ for x in fragment_lines:
+ fd.write("\t\t\t"+x+"\n");
+ fd.write("\t\t\";\n\n");
+
+ fd.write("\t\tstatic const int _fragment_code_start="+str(fragment_offset)+";\n")
+
+ fd.write("\t\tsetup(p_device,p_version,_conditional_strings,"+str(len(conditionals))+",_uniform_strings,"+str(len(uniforms))+",_fragment_uniforms,_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n")
+ fd.write("\t};\n\n")
+
+ fd.write("};\n\n");
+ fd.write("#endif\n\n");
+ fd.close();
+
+
+def build_hlsl_dx9_headers( target, source, env ):
+
+ for x in source:
+
+ build_hlsl_dx9_header(str(x));
+
+
+ return 0
+
+
+def build_legacygl_header( filename, include, class_suffix, output_attribs ):
+
+ fs = open(filename,"r")
+ line=fs.readline()
+
+ vertex_lines=[]
+ fragment_lines=[]
+ uniforms=[]
+ attributes=[]
+ fbos=[]
+ conditionals=[]
+ enums={}
+ enum_constants=[]
+ texunits=[]
+ texunit_names=[]
+ ubos=[]
+ ubo_names=[]
+
+ reading=""
+ line_offset=0
+ vertex_offset=0
+ fragment_offset=0
+
+ while(line):
+
+ if (line.find("[vertex]")!=-1):
+ reading="vertex"
+ line=fs.readline()
+ line_offset+=1
+ vertex_offset=line_offset
+ continue
+
+ if (line.find("[fragment]")!=-1):
+ reading="fragment"
+ line=fs.readline()
+ line_offset+=1
+ fragment_offset=line_offset
+ continue
+
+ if (line.find("#ifdef ")!=-1 or line.find("#elif defined(")!=-1):
+ if (line.find("#ifdef ")!=-1):
+ ifdefline = line.replace("#ifdef ","").strip()
+ else:
+ ifdefline = line.replace("#elif defined(","").strip()
+ ifdefline = ifdefline.replace(")","").strip()
+
+ if (line.find("_EN_")!=-1):
+ enumbase = ifdefline[:ifdefline.find("_EN_")];
+ ifdefline = ifdefline.replace("_EN_","_")
+ line = line.replace("_EN_","_")
+ print(enumbase+":"+ifdefline);
+ if (enumbase not in enums):
+ enums[enumbase]=[]
+ if (ifdefline not in enums[enumbase]):
+ enums[enumbase].append(ifdefline);
+
+ elif (not ifdefline in conditionals):
+ conditionals+=[ifdefline]
+
+ if (line.find("uniform")!=-1 and line.lower().find("texunit:")!=-1):
+ #texture unit
+ texunitstr = line[line.find(":")+1:].strip()
+ if (texunitstr=="auto"):
+ texunit="-1"
+ else:
+ texunit = str(int(texunitstr ))
+ uline=line[:line.lower().find("//")]
+ uline = uline.replace("uniform","");
+ uline = uline.replace("highp","");
+ uline = uline.replace(";","");
+ lines = uline.split(",")
+ for x in lines:
+
+ x = x.strip()
+ x = x[ x.rfind(" ")+1: ]
+ if (x.find("[")!=-1):
+ #unfiorm array
+ x = x[ :x.find("[") ]
+
+ if (not x in texunit_names):
+ texunits+=[(x,texunit)]
+ texunit_names+=[x]
+
+
+
+ elif (line.find("uniform")!=-1):
+ uline = line.replace("uniform","");
+ uline = uline.replace(";","");
+ lines = uline.split(",")
+ for x in lines:
+
+ x = x.strip()
+ x = x[ x.rfind(" ")+1: ]
+ if (x.find("[")!=-1):
+ #unfiorm array
+ x = x[ :x.find("[") ]
+
+ if (not x in uniforms):
+ uniforms+=[x]
+
+
+ if ((line.strip().find("in ")==0 or line.strip().find("attribute ")==0) and line.find("attrib:")!=-1):
+ uline = line.replace("in ","");
+ uline = uline.replace("attribute ","");
+ uline = uline.replace("highp ","");
+ uline = uline.replace(";","");
+ uline = uline[ uline.find(" "): ].strip()
+
+
+ if (uline.find("//")!=-1):
+ name,bind = uline.split("//")
+ if (bind.find("attrib:")!=-1):
+ name=name.strip()
+ bind=bind.replace("attrib:","").strip()
+ attributes+=[(name,bind)]
+
+
+ line=line.replace("\r","")
+ line=line.replace("\n","")
+ #line=line.replace("\\","\\\\")
+ #line=line.replace("\"","\\\"")
+ #line=line+"\\n\\"
+
+ if (reading=="vertex"):
+ vertex_lines+=[line]
+ if (reading=="fragment"):
+ fragment_lines+=[line]
+
+ line=fs.readline()
+ line_offset+=1
+
+ fs.close();
+
+ out_file = filename+".h"
+ fd = open(out_file,"w")
+
+ fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n");
+
+ out_file_base = out_file
+ out_file_base = out_file_base[ out_file_base.rfind("/")+1: ]
+ out_file_base = out_file_base[ out_file_base.rfind("\\")+1: ]
+ print("out file "+out_file+" base " +out_file_base)
+ out_file_ifdef = out_file_base.replace(".","_").upper()
+ fd.write("#ifndef "+out_file_ifdef+class_suffix+"_120\n")
+ fd.write("#define "+out_file_ifdef+class_suffix+"_120\n")
+
+ out_file_class = out_file_base.replace(".glsl.h","").title().replace("_","").replace(".","")+"Shader"+class_suffix;
+ fd.write("\n\n");
+ fd.write("#include \"" + include + "\"\n\n\n");
+ fd.write("class "+out_file_class+" : public Shader"+class_suffix+" {\n\n");
+ fd.write("\t virtual String get_shader_name() const { return \""+out_file_class+"\"; }\n");
+
+
+ fd.write("public:\n\n");
+
+ if (len(conditionals)):
+ fd.write("\tenum Conditionals {\n");
+ for x in conditionals:
+ fd.write("\t\t"+x.upper()+",\n");
+ fd.write("\t};\n\n");
+
+
+ if (len(uniforms)):
+ fd.write("\tenum Uniforms {\n");
+ for x in uniforms:
+ fd.write("\t\t"+x.upper()+",\n");
+ fd.write("\t};\n\n");
+
+ fd.write("\t_FORCE_INLINE_ int get_uniform(Uniforms p_uniform) const { return _get_uniform(p_uniform); }\n\n");
+ if (len(conditionals)):
+
+ fd.write("\t_FORCE_INLINE_ void set_conditional(Conditionals p_conditional,bool p_enable) { _set_conditional(p_conditional,p_enable); }\n\n");
+ fd.write("\t#define _FU if (get_uniform(p_uniform)<0) return; ERR_FAIL_COND( get_active()!=this );\n\n ");
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n");
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, double p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n");
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
+ #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint64_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
+ #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int64_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
+ #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, unsigned long p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
+ #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, long p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Color& p_color) { _FU GLfloat col[4]={p_color.r,p_color.g,p_color.b,p_color.a}; glUniform4fv(get_uniform(p_uniform),1,col); }\n\n");
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector2& p_vec2) { _FU GLfloat vec2[2]={p_vec2.x,p_vec2.y}; glUniform2fv(get_uniform(p_uniform),1,vec2); }\n\n");
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector3& p_vec3) { _FU GLfloat vec3[3]={p_vec3.x,p_vec3.y,p_vec3.z}; glUniform3fv(get_uniform(p_uniform),1,vec3); }\n\n");
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b) { _FU glUniform2f(get_uniform(p_uniform),p_a,p_b); }\n\n");
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c) { _FU glUniform3f(get_uniform(p_uniform),p_a,p_b,p_c); }\n\n");
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c, float p_d) { _FU glUniform4f(get_uniform(p_uniform),p_a,p_b,p_c,p_d); }\n\n");
+
+ fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Transform& p_transform) { _FU
+
+ const Transform &tr = p_transform;
+
+ GLfloat matrix[16]={ /* build a 16x16 matrix */
+ tr.basis.elements[0][0],
+ tr.basis.elements[1][0],
+ tr.basis.elements[2][0],
+ 0,
+ tr.basis.elements[0][1],
+ tr.basis.elements[1][1],
+ tr.basis.elements[2][1],
+ 0,
+ tr.basis.elements[0][2],
+ tr.basis.elements[1][2],
+ tr.basis.elements[2][2],
+ 0,
+ tr.origin.x,
+ tr.origin.y,
+ tr.origin.z,
+ 1
+ };
+
+
+ glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix);
+
+
+ }
+
+ """);
+
+ fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Matrix32& p_transform) { _FU
+
+ const Matrix32 &tr = p_transform;
+
+ GLfloat matrix[16]={ /* build a 16x16 matrix */
+ tr.elements[0][0],
+ tr.elements[0][1],
+ 0,
+ 0,
+ tr.elements[1][0],
+ tr.elements[1][1],
+ 0,
+ 0,
+ 0,
+ 0,
+ 1,
+ 0,
+ tr.elements[2][0],
+ tr.elements[2][1],
+ 0,
+ 1
+ };
+
+
+ glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix);
+
+
+ }
+
+ """);
+
+ fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const CameraMatrix& p_matrix) { _FU
+
+ GLfloat matrix[16];
+
+ for (int i=0;i<4;i++) {
+ for (int j=0;j<4;j++) {
+
+ matrix[i*4+j]=p_matrix.matrix[i][j];
+ }
+ }
+
+ glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix);
+ }; """);
+
+ fd.write("\n\n#undef _FU\n\n\n");
+
+
+ fd.write("\tvirtual void init() {\n\n");
+
+
+ enum_value_count=0;
+
+ if (len(enums)):
+
+ fd.write("\t\t//Written using math, given nonstandarity of 64 bits integer constants..\n");
+ fd.write("\t\tstatic const Enum _enums[]={\n")
+
+ bitofs=len(conditionals)
+ enum_vals=[]
+
+ for xv in enums:
+ x=enums[xv]
+ bits=1
+ amt = len(x);
+ print(x)
+ while(2**bits < amt):
+ bits+=1
+ print("amount: "+str(amt)+" bits "+str(bits));
+ strs="{"
+ for i in range(amt):
+ strs+="\"#define "+x[i]+"\\n\","
+
+ v={}
+ v["set_mask"]="uint64_t("+str(i)+")<<"+str(bitofs)
+ v["clear_mask"]="((uint64_t(1)<<40)-1) ^ (((uint64_t(1)<<"+str(bits)+") - 1)<<"+str(bitofs)+")"
+ enum_vals.append(v)
+ enum_constants.append(x[i])
+
+ strs+="NULL}"
+
+ fd.write("\t\t\t{(uint64_t(1<<"+str(bits)+")-1)<<"+str(bitofs)+","+str(bitofs)+","+strs+"},\n");
+ bitofs+=bits
+
+
+ fd.write("\t\t};\n\n");
+
+ fd.write("\t\tstatic const EnumValue _enum_values[]={\n")
+
+ enum_value_count=len(enum_vals);
+ for x in enum_vals:
+ fd.write("\t\t\t{"+x["set_mask"]+","+x["clear_mask"]+"},\n");
+
+ fd.write("\t\t};\n\n");
+ else:
+ fd.write("\t\tstatic const Enum *_enums=NULL;\n")
+ fd.write("\t\tstatic const EnumValue *_enum_values=NULL;\n")
+
+ if (len(conditionals)):
+
+ fd.write("\t\tstatic const char* _conditional_strings[]={\n")
+ if (len(conditionals)):
+ for x in conditionals:
+ fd.write("\t\t\t\"#define "+x+"\\n\",\n");
+ fd.write("\t\t};\n\n");
+ else:
+ fd.write("\t\tstatic const char **_conditional_strings=NULL;\n")
+
+ if (len(uniforms)):
+
+ fd.write("\t\tstatic const char* _uniform_strings[]={\n")
+ if (len(uniforms)):
+ for x in uniforms:
+ fd.write("\t\t\t\""+x+"\",\n");
+ fd.write("\t\t};\n\n");
+ else:
+ fd.write("\t\tstatic const char **_uniform_strings=NULL;\n")
+
+ if output_attribs:
+ if (len(attributes)):
+
+ fd.write("\t\tstatic AttributePair _attribute_pairs[]={\n")
+ for x in attributes:
+ fd.write("\t\t\t{\""+x[0]+"\","+x[1]+"},\n");
+ fd.write("\t\t};\n\n");
+ else:
+ fd.write("\t\tstatic AttributePair *_attribute_pairs=NULL;\n")
+
+
+ if (len(texunits)):
+ fd.write("\t\tstatic TexUnitPair _texunit_pairs[]={\n")
+ for x in texunits:
+ fd.write("\t\t\t{\""+x[0]+"\","+x[1]+"},\n");
+ fd.write("\t\t};\n\n");
+ else:
+ fd.write("\t\tstatic TexUnitPair *_texunit_pairs=NULL;\n")
+
+ fd.write("\t\tstatic const char _vertex_code[]={\n")
+ for x in vertex_lines:
+ for i in range(len(x)):
+ fd.write(str(ord(x[i]))+",");
+
+ fd.write(str(ord('\n'))+",");
+ fd.write("\t\t0};\n\n");
+
+ fd.write("\t\tstatic const int _vertex_code_start="+str(vertex_offset)+";\n")
+
+
+ fd.write("\t\tstatic const char _fragment_code[]={\n")
+ for x in fragment_lines:
+ for i in range(len(x)):
+ fd.write(str(ord(x[i]))+",");
+
+ fd.write(str(ord('\n'))+",");
+ fd.write("\t\t0};\n\n");
+
+ fd.write("\t\tstatic const int _fragment_code_start="+str(fragment_offset)+";\n")
+
+ if output_attribs:
+ fd.write("\t\tsetup(_conditional_strings,"+str(len(conditionals))+",_uniform_strings,"+str(len(uniforms))+",_attribute_pairs,"+str(len(attributes))+", _texunit_pairs,"+str(len(texunits))+",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n")
+ else:
+ fd.write("\t\tsetup(_conditional_strings,"+str(len(conditionals))+",_uniform_strings,"+str(len(uniforms))+",_texunit_pairs,"+str(len(texunits))+",_enums,"+str(len(enums))+",_enum_values,"+str(enum_value_count)+",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n")
+
+ fd.write("\t};\n\n")
+
+
+ if (len(enum_constants)):
+
+ fd.write("\tenum EnumConditionals {\n")
+ for x in enum_constants:
+ fd.write("\t\t"+x.upper()+",\n");
+ fd.write("\t};\n\n");
+ fd.write("\tvoid set_enum_conditional(EnumConditionals p_cond) { _set_enum_conditional(p_cond); }\n")
+
+
+ fd.write("};\n\n");
+ fd.write("#endif\n\n");
+ fd.close();
+
+
+def build_legacygl_headers( target, source, env ):
+
+ for x in source:
+
+ build_legacygl_header(str(x), include = "drivers/legacygl/shader_lgl.h", class_suffix = "LGL", output_attribs = False);
+
+
+ return 0
+
+def build_gles2_headers( target, source, env ):
+
+ for x in source:
+ build_legacygl_header(str(x), include="drivers/gles2/shader_gles2.h", class_suffix = "GLES2", output_attribs = True)
+
+def update_version():
+
+ rev = 0
+
+ try:
+ f = open("custom_version.txt","rb")
+ rev = int( f.readline().strip() )
+ except:
+ pass
+
+ if (rev==0):
+ try:
+ f = open(".svn/entries")
+ line = f.readline();
+ next_rev = False
+ while line != "":
+ line = line.rstrip('\r\n')
+ if next_rev:
+ rev = line
+ break
+ if line == "dir":
+ next_rev = True
+ line = f.readline();
+
+ if rev != 0:
+ f = open("version.py")
+ ver = f.read()
+ import re
+ ver = re.sub(r'\$Rev: \d* \$', '$Rev: '+str(rev)+' $', ver)
+ f = open("version.py", "wb")
+ f.write(ver)
+ f.close()
+
+ except:
+ pass
+
+ import version
+
+ rev=version.revision
+ rev=rev[5:-1].strip()
+
+ f=open("core/version.h","wb")
+ f.write("#define VERSION_SHORT_NAME "+str(version.short_name)+"\n")
+ f.write("#define VERSION_NAME "+str(version.name)+"\n")
+ f.write("#define VERSION_MAJOR "+str(version.major)+"\n")
+ f.write("#define VERSION_MINOR "+str(version.minor)+"\n")
+ f.write("#define VERSION_REVISION "+str(rev)+"\n")
+ f.write("#define VERSION_STATUS "+str(version.status)+"\n")
+
+def parse_cg_file(fname, uniforms, sizes, conditionals):
+
+ import re
+ fs = open(fname, "r")
+ line=fs.readline()
+
+ while line:
+
+ if re.match(r"^\s*uniform", line):
+
+ res = re.match(r"uniform ([\d\w]*) ([\d\w]*)")
+ type = res.groups(1)
+ name = res.groups(2)
+
+ uniforms.append(name);
+
+ if (type.find("texobj") != -1):
+ sizes.append(1);
+ else:
+ t = re.match(r"float(\d)x(\d)", type);
+ if t:
+ sizes.append(int(t.groups(1)) * int(t.groups(2)))
+ else:
+ t = re.match(r"float(\d)", type);
+ sizes.append(int(t.groups(1)))
+
+ if line.find("[branch]") != -1:
+ conditionals.append(name);
+
+ line = fs.readline();
+
+
+def build_cg_shader(sname):
+
+ vp_uniforms = []
+ vp_uniform_sizes = []
+ vp_conditionals = []
+
+ parse_cg_file("vp_"+sname+".cg", vp_uniforms, vp_uniform_sizes, vp_conditionals);
+
+ fp_uniforms = []
+ fp_uniform_sizes = []
+ fp_conditionals = []
+
+ parse_cg_file("fp_"+sname+".cg", fp_uniforms, fp_uniform_sizes, fp_conditionals);
+
+ fd = open("shader_"+sname+".cg.h", "w");
+
+ fd.write('\n#include "shader_cell.h"\n');
+ fd.write("\nclass Shader_" + sname + " : public ShaderCell {\n");
+ fd.write("\n\tstatic struct VertexUniforms[] = {\n");
+
+ offset = 0;
+ for i in range(0, len(vp_uniforms)):
+
+ fd.write('\t\t{ "%s", %d, %d },\n' % (vp_uniforms[i], offset, vp_uniform_sizes[i]))
+ offset = offset + vp_uniform_sizes[i];
+ fd.write("\t};\n\n");
+
+ fd.write("public:\n\n");
+
+ fd.write("\tenum {\n");
+
+ for i in range(0, len(vp_uniforms)):
+
+ fd.write('\t\tVP_%s,\n' % vp_uniforms[i].upper())
+
+ fd.write("\t};\n");
+
+
+
+import glob
+def detect_modules():
+
+ module_list=[]
+ includes_cpp=""
+ register_cpp=""
+ unregister_cpp=""
+
+ for x in glob.glob("modules/*"):
+ if (not os.path.isdir(x)):
+ continue
+ x=x.replace("modules/","") # rest of world
+ x=x.replace("modules\\","") # win32
+ module_list.append(x)
+ try:
+ with open("modules/"+x+"/register_types.h"):
+ includes_cpp+='#include "modules/'+x+'/register_types.h"\n'
+ register_cpp+='#ifdef MODULE_'+x.upper()+'_ENABLED\n'
+ register_cpp+='\tregister_'+x+'_types();\n'
+ register_cpp+='#endif\n'
+ unregister_cpp+='#ifdef MODULE_'+x.upper()+'_ENABLED\n'
+ unregister_cpp+='\tunregister_'+x+'_types();\n'
+ unregister_cpp+='#endif\n'
+ except IOError:
+ pass
+
+ modules_cpp="""
+// modules.cpp - THIS FILE IS GENERATED, DO NOT EDIT!!!!!!!
+#include "register_module_types.h"
+
+
+"""+includes_cpp+"""
+
+void register_module_types() {
+
+"""+register_cpp+"""
+
+}
+
+void unregister_module_types() {
+
+"""+unregister_cpp+"""
+
+}
+
+"""
+
+ f=open("modules/register_module_types.cpp","wb")
+ f.write(modules_cpp)
+
+ return module_list
+
+
+
+def win32_spawn(sh, escape, cmd, args, env):
+ import subprocess
+ newargs = ' '.join(args[1:])
+ cmdline = cmd + " " + newargs
+ startupinfo = subprocess.STARTUPINFO()
+ #startupinfo.dwFlags |= subprocess.STARTF_USESHOWWINDOW
+ for e in env:
+ if type(env[e]) != type(""):
+ env[e] = str(env[e])
+ proc = subprocess.Popen(cmdline, stdin=subprocess.PIPE, stdout=subprocess.PIPE,
+ stderr=subprocess.PIPE, startupinfo=startupinfo, shell = False, env = env)
+ data, err = proc.communicate()
+ rv = proc.wait()
+ if rv:
+ print "====="
+ print err
+ print "====="
+ return rv
+
+"""
+def win32_spawn(sh, escape, cmd, args, spawnenv):
+ import win32file
+ import win32event
+ import win32process
+ import win32security
+ for var in spawnenv:
+ spawnenv[var] = spawnenv[var].encode('ascii', 'replace')
+
+ sAttrs = win32security.SECURITY_ATTRIBUTES()
+ StartupInfo = win32process.STARTUPINFO()
+ newargs = ' '.join(map(escape, args[1:]))
+ cmdline = cmd + " " + newargs
+
+ # check for any special operating system commands
+ if cmd == 'del':
+ for arg in args[1:]:
+ win32file.DeleteFile(arg)
+ exit_code = 0
+ else:
+ # otherwise execute the command.
+ hProcess, hThread, dwPid, dwTid = win32process.CreateProcess(None, cmdline, None, None, 1, 0, spawnenv, None, StartupInfo)
+ win32event.WaitForSingleObject(hProcess, win32event.INFINITE)
+ exit_code = win32process.GetExitCodeProcess(hProcess)
+ win32file.CloseHandle(hProcess);
+ win32file.CloseHandle(hThread);
+ return exit_code
+"""
+
+def android_module_source(self,subpath,manifest=""):
+ base_path = "../../../modules/"+self.current_module+"/"+subpath
+ self.android_source_modules.append(base_path)
+
+def android_module_library(self,subpath,manifest=""):
+ base_path = ""
+ if (os.path.isabs(subpath)):
+ base_path=subpath
+ else:
+ base_path = self.Dir(".").abspath+"/modules/"+self.current_module+"/"+subpath
+ self.android_module_libraries.append(base_path)
+
+def android_module_file(self,file):
+ base_path = self.Dir(".").abspath+"/modules/"+self.current_module+"/"+file
+ self.android_source_files.append(base_path)
+def android_module_manifest(self,file):
+ base_path = self.Dir(".").abspath+"/modules/"+self.current_module+"/"+file
+ f = open(base_path,"rb")
+ self.android_manifest_chunk+=f.read()
+
+def disable_module(self):
+ self.disabled_modules.append(self.current_module)
+
+def save_active_platforms(apnames,ap):
+
+ for x in ap:
+ pth = x+"/logo.png"
+ print("open path: "+pth)
+ pngf=open(pth,"rb");
+ b=pngf.read(1);
+ str=" /* AUTOGENERATED FILE, DO NOT EDIT */ \n"
+ str+=" static const unsigned char _"+x[9:]+"_logo[]={"
+ while(len(b)==1):
+ str+=hex(ord(b))
+ b=pngf.read(1);
+ if (len(b)==1):
+ str+=","
+
+ str+="};\n"
+
+ wf = x+"/logo.h"
+ logow = open(wf,"wb")
+ logow.write(str)
+