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| author | Juan Linietsky | 2017-11-09 23:34:01 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2017-11-09 23:35:34 -0300 |
| commit | 192a4d7de5c557bdfe83bd180cd603d7e280ebd4 (patch) | |
| tree | 94ce9779b3f84fbc320ba83624e326d487ca1c04 /main/tests/test_physics_2d.cpp | |
| parent | 0de6cba7e7e114f71fabb3dbe02cf260f7d3e2c6 (diff) | |
| download | godot-192a4d7de5c557bdfe83bd180cd603d7e280ebd4.tar.gz godot-192a4d7de5c557bdfe83bd180cd603d7e280ebd4.tar.zst godot-192a4d7de5c557bdfe83bd180cd603d7e280ebd4.zip | |
Reworked how servers preallocate RIDs, should fix #10970
Diffstat (limited to 'main/tests/test_physics_2d.cpp')
| -rw-r--r-- | main/tests/test_physics_2d.cpp | 20 |
1 files changed, 11 insertions, 9 deletions
diff --git a/main/tests/test_physics_2d.cpp b/main/tests/test_physics_2d.cpp index a74697379..7d596fbda 100644 --- a/main/tests/test_physics_2d.cpp +++ b/main/tests/test_physics_2d.cpp @@ -86,7 +86,7 @@ class TestPhysics2DMainLoop : public MainLoop { body_shape_data[Physics2DServer::SHAPE_SEGMENT].image = vs->texture_create_from_image(image); - RID segment_shape = ps->shape_create(Physics2DServer::SHAPE_SEGMENT); + RID segment_shape = ps->segment_shape_create(); Rect2 sg(Point2(-16, 0), Point2(16, 0)); ps->shape_set_data(segment_shape, sg); @@ -113,7 +113,7 @@ class TestPhysics2DMainLoop : public MainLoop { body_shape_data[Physics2DServer::SHAPE_CIRCLE].image = vs->texture_create_from_image(image); - RID circle_shape = ps->shape_create(Physics2DServer::SHAPE_CIRCLE); + RID circle_shape = ps->circle_shape_create(); ps->shape_set_data(circle_shape, 16); body_shape_data[Physics2DServer::SHAPE_CIRCLE].shape = circle_shape; @@ -140,7 +140,7 @@ class TestPhysics2DMainLoop : public MainLoop { body_shape_data[Physics2DServer::SHAPE_RECTANGLE].image = vs->texture_create_from_image(image); - RID rectangle_shape = ps->shape_create(Physics2DServer::SHAPE_RECTANGLE); + RID rectangle_shape = ps->rectangle_shape_create(); ps->shape_set_data(rectangle_shape, Vector2(16, 16)); body_shape_data[Physics2DServer::SHAPE_RECTANGLE].shape = rectangle_shape; @@ -168,7 +168,7 @@ class TestPhysics2DMainLoop : public MainLoop { body_shape_data[Physics2DServer::SHAPE_CAPSULE].image = vs->texture_create_from_image(image); - RID capsule_shape = ps->shape_create(Physics2DServer::SHAPE_CAPSULE); + RID capsule_shape = ps->capsule_shape_create(); ps->shape_set_data(capsule_shape, Vector2(16, 32)); body_shape_data[Physics2DServer::SHAPE_CAPSULE].shape = capsule_shape; @@ -182,7 +182,7 @@ class TestPhysics2DMainLoop : public MainLoop { body_shape_data[Physics2DServer::SHAPE_CONVEX_POLYGON].image = vs->texture_create_from_image(image); - RID convex_polygon_shape = ps->shape_create(Physics2DServer::SHAPE_CONVEX_POLYGON); + RID convex_polygon_shape = ps->convex_polygon_shape_create(); PoolVector<Vector2> arr; Point2 sb(32, 32); @@ -277,10 +277,11 @@ protected: arr.push_back(p_normal); arr.push_back(p_d); - RID plane = ps->shape_create(Physics2DServer::SHAPE_LINE); + RID plane = ps->line_shape_create(); ps->shape_set_data(plane, arr); - RID plane_body = ps->body_create(Physics2DServer::BODY_MODE_STATIC); + RID plane_body = ps->body_create(); + ps->body_set_mode(plane_body, Physics2DServer::BODY_MODE_STATIC); ps->body_set_space(plane_body, space); ps->body_add_shape(plane_body, plane); } @@ -290,9 +291,10 @@ protected: Physics2DServer *ps = Physics2DServer::get_singleton(); VisualServer *vs = VisualServer::get_singleton(); - RID concave = ps->shape_create(Physics2DServer::SHAPE_CONCAVE_POLYGON); + RID concave = ps->concave_polygon_shape_create(); ps->shape_set_data(concave, p_points); - RID body = ps->body_create(Physics2DServer::BODY_MODE_STATIC); + RID body = ps->body_create(); + ps->body_set_mode(body, Physics2DServer::BODY_MODE_STATIC); ps->body_set_space(body, space); ps->body_add_shape(body, concave); ps->body_set_state(body, Physics2DServer::BODY_STATE_TRANSFORM, p_xform); |
