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| author | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
| commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
| tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /main/tests/test_main.cpp | |
| parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) | |
| download | godot-5dbf180.tar.gz godot-5dbf180.tar.zst godot-5dbf180.zip | |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to 'main/tests/test_main.cpp')
| -rw-r--r-- | main/tests/test_main.cpp | 58 |
1 files changed, 28 insertions, 30 deletions
diff --git a/main/tests/test_main.cpp b/main/tests/test_main.cpp index 27f7c2d02..ca039402c 100644 --- a/main/tests/test_main.cpp +++ b/main/tests/test_main.cpp @@ -31,24 +31,23 @@ #ifdef DEBUG_ENABLED -#include "test_string.h" #include "test_containers.h" -#include "test_math.h" #include "test_gui.h" -#include "test_render.h" -#include "test_sound.h" +#include "test_math.h" #include "test_physics.h" #include "test_physics_2d.h" +#include "test_render.h" +#include "test_sound.h" +#include "test_string.h" -#include "test_io.h" -#include "test_shader_lang.h" #include "test_gdscript.h" #include "test_image.h" +#include "test_io.h" +#include "test_shader_lang.h" +const char **tests_get_names() { -const char ** tests_get_names() { - - static const char* test_names[]={ + static const char *test_names[] = { "string", "containers", "math", @@ -64,82 +63,81 @@ const char ** tests_get_names() { return test_names; } -MainLoop* test_main(String p_test,const List<String>& p_args) { - +MainLoop *test_main(String p_test, const List<String> &p_args) { - if (p_test=="string") { + if (p_test == "string") { return TestString::test(); } - if (p_test=="containers") { + if (p_test == "containers") { return TestContainers::test(); } - if (p_test=="math") { + if (p_test == "math") { return TestMath::test(); } - if (p_test=="physics") { + if (p_test == "physics") { return TestPhysics::test(); } - if (p_test=="physics_2d") { + if (p_test == "physics_2d") { return TestPhysics2D::test(); } - if (p_test=="render") { + if (p_test == "render") { return TestRender::test(); } - #ifndef _3D_DISABLED - if (p_test=="gui") { +#ifndef _3D_DISABLED + if (p_test == "gui") { return TestGUI::test(); } - #endif +#endif //if (p_test=="sound") { // return TestSound::test(); //} - if (p_test=="io") { + if (p_test == "io") { return TestIO::test(); } - if (p_test=="shaderlang") { + if (p_test == "shaderlang") { return TestShaderLang::test(); } - if (p_test=="gd_tokenizer") { + if (p_test == "gd_tokenizer") { return TestGDScript::test(TestGDScript::TEST_TOKENIZER); } - if (p_test=="gd_parser") { + if (p_test == "gd_parser") { return TestGDScript::test(TestGDScript::TEST_PARSER); } - if (p_test=="gd_compiler") { + if (p_test == "gd_compiler") { return TestGDScript::test(TestGDScript::TEST_COMPILER); } - if (p_test=="gd_bytecode") { + if (p_test == "gd_bytecode") { return TestGDScript::test(TestGDScript::TEST_BYTECODE); } - if (p_test=="image") { + if (p_test == "image") { return TestImage::test(); } @@ -149,16 +147,16 @@ MainLoop* test_main(String p_test,const List<String>& p_args) { #else -const char ** tests_get_names() { +const char **tests_get_names() { - static const char* test_names[]={ + static const char *test_names[] = { NULL }; return test_names; } -MainLoop* test_main(String p_test,const List<String>& p_args) { +MainLoop *test_main(String p_test, const List<String> &p_args) { return NULL; } |
