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| author | Juan Linietsky | 2018-04-18 07:21:29 -0300 |
|---|---|---|
| committer | GitHub | 2018-04-18 07:21:29 -0300 |
| commit | 1a3688d0cc13d1734977a36773666eb8e2f004ad (patch) | |
| tree | 542a21c59b18f62595e886b9ed976b50f280573c /main/input_default.h | |
| parent | 59b816679e1c87d17ec48bfb5677fb9ff8a9ce5d (diff) | |
| parent | ebfa731012e854d26d800b5abd56745cf9935098 (diff) | |
| download | godot-1a3688d0cc13d1734977a36773666eb8e2f004ad.tar.gz godot-1a3688d0cc13d1734977a36773666eb8e2f004ad.tar.zst godot-1a3688d0cc13d1734977a36773666eb8e2f004ad.zip | |
Diffstat (limited to 'main/input_default.h')
| -rw-r--r-- | main/input_default.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/main/input_default.h b/main/input_default.h index 384b04cf4..6dd88cd31 100644 --- a/main/input_default.h +++ b/main/input_default.h @@ -55,6 +55,7 @@ class InputDefault : public Input { uint64_t physics_frame; uint64_t idle_frame; bool pressed; + float strength; }; Map<StringName, Action> action_state; @@ -182,6 +183,7 @@ public: virtual bool is_action_pressed(const StringName &p_action) const; virtual bool is_action_just_pressed(const StringName &p_action) const; virtual bool is_action_just_released(const StringName &p_action) const; + virtual float get_action_strength(const StringName &p_action) const; virtual float get_joy_axis(int p_device, int p_axis) const; String get_joy_name(int p_idx); |
