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authorAndreas Haas2016-08-28 17:14:21 +0200
committerRémi Verschelde2016-09-01 08:45:51 +0200
commitcd6afd5f1d55a733ca759c2e8bb4aa6ea32800c1 (patch)
tree9b3134c542cb122c5b4bf14ebff61f2c77467eca /main/input_default.cpp
parent265715f5b20e563832f21ac2e2197961d01e4028 (diff)
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Fix crash when trying to access the guid of an unavailable Gamepad.
Throws an error now. (cherry picked from commit 02a8604906b1f50000f96e2f8dbd0d50a162ab6f)
Diffstat (limited to 'main/input_default.cpp')
-rw-r--r--main/input_default.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/main/input_default.cpp b/main/input_default.cpp
index c655b409f..f93a142c5 100644
--- a/main/input_default.cpp
+++ b/main/input_default.cpp
@@ -1055,6 +1055,7 @@ bool InputDefault::is_joy_mapped(int p_device) {
}
String InputDefault::get_joy_guid_remapped(int p_device) const {
+ ERR_FAIL_COND_V(!joy_names.has(p_device), "");
return joy_names[p_device].uid;
}