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authorpunto-2016-01-12 03:59:19 -0300
committerpunto-2016-01-12 03:59:19 -0300
commit7393e404521350cbb3e69ce87a19ee602ec2a7a4 (patch)
tree2c0b71bce28a0bbbbd448084b80bc602183e19b0 /main/input_default.cpp
parent8cb013a1bf4728853851d0cbcbc963754632d330 (diff)
parentc632c13c66db715b816390f0734f2b1839a7ff3e (diff)
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Merge pull request #3272 from Hinsbart/joy-binding
Add some joystick functions to input. Enables manipulation of mapping…
Diffstat (limited to 'main/input_default.cpp')
-rw-r--r--main/input_default.cpp46
1 files changed, 46 insertions, 0 deletions
diff --git a/main/input_default.cpp b/main/input_default.cpp
index 68f7434d9..a79199580 100644
--- a/main/input_default.cpp
+++ b/main/input_default.cpp
@@ -781,3 +781,49 @@ void InputDefault::parse_mapping(String p_mapping) {
map_db.push_back(mapping);
//printf("added mapping with uuid %ls\n", mapping.uid.c_str());
};
+
+void InputDefault::add_joy_mapping(String p_mapping, bool p_update_existing) {
+ parse_mapping(p_mapping);
+ if (p_update_existing) {
+ Vector<String> entry = p_mapping.split(",");
+ String uid = entry[0];
+ for (int i=0; i<joy_names.size(); i++) {
+ if (uid == joy_names[i].uid) {
+ joy_names[i].mapping = map_db.size() -1;
+ }
+ }
+ }
+}
+
+void InputDefault::remove_joy_mapping(String p_guid) {
+ for (int i=map_db.size()-1; i >= 0;i--) {
+ if (p_guid == map_db[i].uid) {
+ map_db.remove(i);
+ }
+ }
+ for (int i=0; i<joy_names.size(); i++) {
+ if (joy_names[i].uid == p_guid) {
+ joy_names[i].mapping = -1;
+ }
+ }
+}
+
+//Defaults to simple implementation for platforms with a fixed gamepad layout, like consoles.
+bool InputDefault::is_joy_known(int p_device) {
+
+ return OS::get_singleton()->is_joy_known(p_device);
+}
+
+String InputDefault::get_joy_guid(int p_device) const {
+ return OS::get_singleton()->get_joy_guid(p_device);
+}
+
+//platforms that use the remapping system can override and call to these ones
+bool InputDefault::is_joy_mapped(int p_device) {
+ return joy_names[p_device].mapping != -1 ? true : false;
+}
+
+String InputDefault::get_joy_guid_remapped(int p_device) const {
+ return joy_names[p_device].uid;
+}
+