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| author | Hein-Pieter van Braam | 2018-01-28 18:49:22 +0100 |
|---|---|---|
| committer | Hein-Pieter van Braam | 2018-02-04 20:00:23 +0100 |
| commit | ef49c166f688cc26b64079add7b15153e1f750dd (patch) | |
| tree | 00d1e33acff0d5a3e936f154f36668f5635d50c3 /editor | |
| parent | 77cc0a023b82dccacee27f67e8df14df91c1f3b7 (diff) | |
| download | godot-ef49c166f688cc26b64079add7b15153e1f750dd.tar.gz godot-ef49c166f688cc26b64079add7b15153e1f750dd.tar.zst godot-ef49c166f688cc26b64079add7b15153e1f750dd.zip | |
Allow focus on disabled buttons
This behavior better matches other gui toolkits. A selected disabled
button still can't be interacted with but it can now be selected. This
seems to be what QT and GTK do also.
This fixes #16131
(cherry picked from commit 713f190a30ceac123125d216448ef322b1841286)
Diffstat (limited to 'editor')
0 files changed, 0 insertions, 0 deletions
