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| author | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
| commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
| tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /editor/settings_config_dialog.h | |
| parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) | |
| download | godot-5dbf180.tar.gz godot-5dbf180.tar.zst godot-5dbf180.zip | |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to 'editor/settings_config_dialog.h')
| -rw-r--r-- | editor/settings_config_dialog.h | 19 |
1 files changed, 7 insertions, 12 deletions
diff --git a/editor/settings_config_dialog.h b/editor/settings_config_dialog.h index 17a05c27d..ff6a831fe 100644 --- a/editor/settings_config_dialog.h +++ b/editor/settings_config_dialog.h @@ -29,16 +29,13 @@ #ifndef SETTINGS_CONFIG_DIALOG_H #define SETTINGS_CONFIG_DIALOG_H - #include "property_editor.h" -#include "scene/gui/tab_container.h" #include "scene/gui/rich_text_label.h" +#include "scene/gui/tab_container.h" class EditorSettingsDialog : public AcceptDialog { - GDCLASS(EditorSettingsDialog,AcceptDialog); - - + GDCLASS(EditorSettingsDialog, AcceptDialog); bool updating; @@ -64,28 +61,26 @@ class EditorSettingsDialog : public AcceptDialog { virtual void ok_pressed(); void _settings_changed(); - void _settings_property_edited(const String& p_name); + void _settings_property_edited(const String &p_name); void _settings_save(); void _notification(int p_what); - void _press_a_key_confirm(); - void _wait_for_key(const InputEvent& p_event); + void _wait_for_key(const InputEvent &p_event); void _clear_shortcut_search_box(); void _clear_search_box(); - void _filter_shortcuts(const String& p_filter); + void _filter_shortcuts(const String &p_filter); void _update_shortcuts(); - void _shortcut_button_pressed(Object* p_item,int p_column,int p_idx); + void _shortcut_button_pressed(Object *p_item, int p_column, int p_idx); protected: - static void _bind_methods(); -public: +public: void popup_edit_settings(); EditorSettingsDialog(); |
