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| author | Rémi Verschelde | 2017-09-17 12:53:48 +0200 |
|---|---|---|
| committer | GitHub | 2017-09-17 12:53:48 +0200 |
| commit | c74bab66aaaef355ef8ac8d7e1a249509fad544e (patch) | |
| tree | acb761bb28562f1f40e0e5736a9c79e91b4b7fb1 /editor/script_editor_debugger.h | |
| parent | a1b4e4c607acb09c13bdf1b9609f2d45c4b01e15 (diff) | |
| parent | 072e379ffe7f0d8adc2ac0eb700abfd7c27d8278 (diff) | |
| download | godot-c74bab66aaaef355ef8ac8d7e1a249509fad544e.tar.gz godot-c74bab66aaaef355ef8ac8d7e1a249509fad544e.tar.zst godot-c74bab66aaaef355ef8ac8d7e1a249509fad544e.zip | |
Merge pull request #11274 from Rubonnek/keep-argument-names-consistent
Renamed function arguments to keep them consistent between declaration and implementation
Diffstat (limited to 'editor/script_editor_debugger.h')
| -rw-r--r-- | editor/script_editor_debugger.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/script_editor_debugger.h b/editor/script_editor_debugger.h index 6cb5f0a70..64ac2535a 100644 --- a/editor/script_editor_debugger.h +++ b/editor/script_editor_debugger.h @@ -150,7 +150,7 @@ class ScriptEditorDebugger : public Control { void _scene_tree_selected(); void _scene_tree_request(); void _parse_message(const String &p_msg, const Array &p_data); - void _set_reason_text(const String &p_msg, MessageType p_type); + void _set_reason_text(const String &p_reason, MessageType p_type); void _scene_tree_property_select_object(ObjectID p_object); void _scene_tree_property_value_edited(const String &p_prop, const Variant &p_value); |
