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| author | Daniel J. Ramirez | 2017-12-14 15:34:24 -0600 |
|---|---|---|
| committer | Daniel J. Ramirez | 2017-12-14 15:49:27 -0600 |
| commit | dcad7042dc4c7d4ec86699a0c2f2e2c27e0b557c (patch) | |
| tree | e6c24db3580c8807b489a7c066c9435f023cc08d /editor/scene_tree_editor.cpp | |
| parent | 9314628921ca862277e43a08ec7272015a7ce67f (diff) | |
| download | godot-dcad7042dc4c7d4ec86699a0c2f2e2c27e0b557c.tar.gz godot-dcad7042dc4c7d4ec86699a0c2f2e2c27e0b557c.tar.zst godot-dcad7042dc4c7d4ec86699a0c2f2e2c27e0b557c.zip | |
Diffstat (limited to 'editor/scene_tree_editor.cpp')
| -rw-r--r-- | editor/scene_tree_editor.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp index 25924212f..3e503c45a 100644 --- a/editor/scene_tree_editor.cpp +++ b/editor/scene_tree_editor.cpp @@ -256,9 +256,9 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) { bool v = p_node->call("is_visible"); if (v) - item->add_button(0, get_icon("Visible", "EditorIcons"), BUTTON_VISIBILITY, false, TTR("Toggle Visibility")); + item->add_button(0, get_icon("GuiVisibilityVisible", "EditorIcons"), BUTTON_VISIBILITY, false, TTR("Toggle Visibility")); else - item->add_button(0, get_icon("Hidden", "EditorIcons"), BUTTON_VISIBILITY, false, TTR("Toggle Visibility")); + item->add_button(0, get_icon("GuiVisibilityHidden", "EditorIcons"), BUTTON_VISIBILITY, false, TTR("Toggle Visibility")); if (!p_node->is_connected("visibility_changed", this, "_node_visibility_changed")) p_node->connect("visibility_changed", this, "_node_visibility_changed", varray(p_node)); @@ -272,9 +272,9 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) { bool v = p_node->call("is_visible"); if (v) - item->add_button(0, get_icon("Visible", "EditorIcons"), BUTTON_VISIBILITY, false, TTR("Toggle Visibility")); + item->add_button(0, get_icon("GuiVisibilityVisible", "EditorIcons"), BUTTON_VISIBILITY, false, TTR("Toggle Visibility")); else - item->add_button(0, get_icon("Hidden", "EditorIcons"), BUTTON_VISIBILITY, false, TTR("Toggle Visibility")); + item->add_button(0, get_icon("GuiVisibilityHidden", "EditorIcons"), BUTTON_VISIBILITY, false, TTR("Toggle Visibility")); if (!p_node->is_connected("visibility_changed", this, "_node_visibility_changed")) p_node->connect("visibility_changed", this, "_node_visibility_changed", varray(p_node)); @@ -337,9 +337,9 @@ void SceneTreeEditor::_node_visibility_changed(Node *p_node) { } if (visible) - item->set_button(0, idx, get_icon("Visible", "EditorIcons")); + item->set_button(0, idx, get_icon("GuiVisibilityVisible", "EditorIcons")); else - item->set_button(0, idx, get_icon("Hidden", "EditorIcons")); + item->set_button(0, idx, get_icon("GuiVisibilityHidden", "EditorIcons")); _update_visibility_color(p_node, item); } |
