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| author | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
| commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
| tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /editor/resources_dock.h | |
| parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) | |
| download | godot-5dbf180.tar.gz godot-5dbf180.tar.zst godot-5dbf180.zip | |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to 'editor/resources_dock.h')
| -rw-r--r-- | editor/resources_dock.h | 39 |
1 files changed, 14 insertions, 25 deletions
diff --git a/editor/resources_dock.h b/editor/resources_dock.h index e22578658..15437f981 100644 --- a/editor/resources_dock.h +++ b/editor/resources_dock.h @@ -29,23 +29,22 @@ #ifndef RESOURCES_DOCK_H #define RESOURCES_DOCK_H +#include "create_dialog.h" +#include "editor_file_dialog.h" +#include "scene/gui/box_container.h" +#include "scene/gui/button.h" #include "scene/gui/control.h" -#include "scene/gui/tree.h" +#include "scene/gui/file_dialog.h" #include "scene/gui/label.h" -#include "scene/gui/button.h" -#include "scene/gui/tool_button.h" -#include "scene/gui/box_container.h" #include "scene/gui/menu_button.h" -#include "scene/gui/file_dialog.h" -#include "create_dialog.h" -#include "editor_file_dialog.h" - +#include "scene/gui/tool_button.h" +#include "scene/gui/tree.h" class EditorNode; class ResourcesDock : public VBoxContainer { - GDCLASS( ResourcesDock, VBoxContainer ); + GDCLASS(ResourcesDock, VBoxContainer); enum { TOOL_NEW, @@ -58,7 +57,6 @@ class ResourcesDock : public VBoxContainer { TOOL_MAX }; - EditorNode *editor; Button *button_new; @@ -74,32 +72,23 @@ class ResourcesDock : public VBoxContainer { bool block_add; int current_action; + void _file_action(const String &p_action); - - - - void _file_action(const String& p_action); - - - - void _delete(Object* p_item, int p_column, int p_id); + void _delete(Object *p_item, int p_column, int p_id); void _resource_selected(); void _update_name(TreeItem *item); void _tool_selected(int p_tool); void _create(); protected: - void _notification(int p_what); static void _bind_methods(); public: - - void add_resource(const Ref<Resource>& p_resource); - void remove_resource(const Ref<Resource>& p_resource); - void save_resource(const String& p_path,const Ref<Resource>& p_resource); - void save_resource_as(const Ref<Resource>& p_resource); - + void add_resource(const Ref<Resource> &p_resource); + void remove_resource(const Ref<Resource> &p_resource); + void save_resource(const String &p_path, const Ref<Resource> &p_resource); + void save_resource_as(const Ref<Resource> &p_resource); void cleanup(); |
