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| author | Juan Linietsky | 2018-04-08 09:39:03 -0300 |
|---|---|---|
| committer | GitHub | 2018-04-08 09:39:03 -0300 |
| commit | 4ee3f3251dc55ae49c873bc1895cecf75bc0bf8a (patch) | |
| tree | ad5442ba88596748b67ec6834a50b61543c8d916 /editor/property_editor.cpp | |
| parent | 8a5fb669ae3590fa1aa3f1fb90d01c3dca843c94 (diff) | |
| parent | 9f6c0c6eaef754f2049ee536c5b38bfdc65fbd08 (diff) | |
| download | godot-4ee3f3251dc55ae49c873bc1895cecf75bc0bf8a.tar.gz godot-4ee3f3251dc55ae49c873bc1895cecf75bc0bf8a.tar.zst godot-4ee3f3251dc55ae49c873bc1895cecf75bc0bf8a.zip | |
Merge pull request #17382 from bojidar-bg/13971-path-array-unsaved
Duplicate Arrays and Dictionaries when instancing scene in editor
Diffstat (limited to 'editor/property_editor.cpp')
| -rw-r--r-- | editor/property_editor.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/property_editor.cpp b/editor/property_editor.cpp index 043add046..c73b1bd05 100644 --- a/editor/property_editor.cpp +++ b/editor/property_editor.cpp @@ -3939,7 +3939,7 @@ void PropertyEditor::_edit_button(Object *p_item, int p_column, int p_button) { if (_might_be_in_instance() && _get_instanced_node_original_property(prop, vorig)) { - _edit_set(prop, vorig); + _edit_set(prop, vorig.duplicate(true)); // Set, making sure to duplicate arrays properly return; } |
