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| author | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
| commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
| tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /editor/progress_dialog.h | |
| parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) | |
| download | godot-5dbf180.tar.gz godot-5dbf180.tar.zst godot-5dbf180.zip | |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to 'editor/progress_dialog.h')
| -rw-r--r-- | editor/progress_dialog.h | 43 |
1 files changed, 18 insertions, 25 deletions
diff --git a/editor/progress_dialog.h b/editor/progress_dialog.h index 60acf825a..346d6a58b 100644 --- a/editor/progress_dialog.h +++ b/editor/progress_dialog.h @@ -29,15 +29,14 @@ #ifndef PROGRESS_DIALOG_H #define PROGRESS_DIALOG_H -#include "scene/gui/popup.h" #include "scene/gui/box_container.h" -#include "scene/gui/progress_bar.h" #include "scene/gui/label.h" - +#include "scene/gui/popup.h" +#include "scene/gui/progress_bar.h" class BackgroundProgress : public HBoxContainer { - GDCLASS(BackgroundProgress,HBoxContainer); + GDCLASS(BackgroundProgress, HBoxContainer); _THREAD_SAFE_CLASS_ @@ -45,59 +44,53 @@ class BackgroundProgress : public HBoxContainer { HBoxContainer *hb; ProgressBar *progress; - }; - Map<String,Task> tasks; - Map<String,int> updates; + Map<String, Task> tasks; + Map<String, int> updates; void _update(); protected: - - void _add_task(const String& p_task,const String& p_label, int p_steps); - void _task_step(const String& p_task, int p_step=-1); - void _end_task(const String& p_task); + void _add_task(const String &p_task, const String &p_label, int p_steps); + void _task_step(const String &p_task, int p_step = -1); + void _end_task(const String &p_task); static void _bind_methods(); public: - void add_task(const String& p_task,const String& p_label, int p_steps); - void task_step(const String& p_task, int p_step=-1); - void end_task(const String& p_task); + void add_task(const String &p_task, const String &p_label, int p_steps); + void task_step(const String &p_task, int p_step = -1); + void end_task(const String &p_task); BackgroundProgress() {} }; - - class ProgressDialog : public Popup { - GDCLASS( ProgressDialog, Popup ); + GDCLASS(ProgressDialog, Popup); struct Task { String task; VBoxContainer *vb; ProgressBar *progress; Label *state; - }; - Map<String,Task> tasks; + Map<String, Task> tasks; VBoxContainer *main; uint64_t last_progress_tick; static ProgressDialog *singleton; void _popup(); -protected: +protected: void _notification(int p_what); -public: +public: static ProgressDialog *get_singleton() { return singleton; } - void add_task(const String& p_task,const String& p_label, int p_steps); - void task_step(const String& p_task, const String& p_state, int p_step=-1, bool p_force_redraw=true); - void end_task(const String& p_task); - + void add_task(const String &p_task, const String &p_label, int p_steps); + void task_step(const String &p_task, const String &p_state, int p_step = -1, bool p_force_redraw = true); + void end_task(const String &p_task); ProgressDialog(); }; |
