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| author | luz.paz | 2018-02-21 11:30:55 -0500 |
|---|---|---|
| committer | Hein-Pieter van Braam | 2018-02-22 12:17:06 +0100 |
| commit | 751806b5c7c2b63c47d228664c3425b6f3fdb5ac (patch) | |
| tree | 2679c664c7a5ebbcf51c8727e0840c9b98926948 /editor/plugins | |
| parent | 40018e995cc2a4c5a14512eb7713b63a5b825978 (diff) | |
| download | godot-751806b5c7c2b63c47d228664c3425b6f3fdb5ac.tar.gz godot-751806b5c7c2b63c47d228664c3425b6f3fdb5ac.tar.zst godot-751806b5c7c2b63c47d228664c3425b6f3fdb5ac.zip | |
Fix typos with codespell
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```
(cherry picked from commit 612ab4bbc6f2396f4dcd68c3f142f7dfa2f5f0a5)
Diffstat (limited to 'editor/plugins')
| -rw-r--r-- | editor/plugins/collision_polygon_editor_plugin.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/editor/plugins/collision_polygon_editor_plugin.cpp b/editor/plugins/collision_polygon_editor_plugin.cpp index d8d3c0cee..4410242d9 100644 --- a/editor/plugins/collision_polygon_editor_plugin.cpp +++ b/editor/plugins/collision_polygon_editor_plugin.cpp @@ -140,7 +140,7 @@ bool CollisionPolygonEditor::forward_spatial_gui_input(Camera *p_camera, const R Vector<Vector2> poly = node->get_polygon(); //first check if a point is to be added (segment split) - real_t grab_treshold = EDITOR_DEF("editors/poly_editor/point_grab_radius", 8); + real_t grab_threshold = EDITOR_DEF("editors/poly_editor/point_grab_radius", 8); switch (mode) { @@ -159,7 +159,7 @@ bool CollisionPolygonEditor::forward_spatial_gui_input(Camera *p_camera, const R return true; } else { - if (wip.size() > 1 && p_camera->unproject_position(gt.xform(Vector3(wip[0].x, wip[0].y, depth))).distance_to(gpoint) < grab_treshold) { + if (wip.size() > 1 && p_camera->unproject_position(gt.xform(Vector3(wip[0].x, wip[0].y, depth))).distance_to(gpoint) < grab_threshold) { //wip closed _wip_close(); @@ -213,7 +213,7 @@ bool CollisionPolygonEditor::forward_spatial_gui_input(Camera *p_camera, const R continue; //not valid to reuse point real_t d = cp.distance_to(gpoint); - if (d < closest_dist && d < grab_treshold) { + if (d < closest_dist && d < grab_threshold) { closest_dist = d; closest_pos = cp; closest_idx = i; @@ -242,7 +242,7 @@ bool CollisionPolygonEditor::forward_spatial_gui_input(Camera *p_camera, const R Vector2 cp = p_camera->unproject_position(gt.xform(Vector3(poly[i].x, poly[i].y, depth))); real_t d = cp.distance_to(gpoint); - if (d < closest_dist && d < grab_treshold) { + if (d < closest_dist && d < grab_threshold) { closest_dist = d; closest_pos = cp; closest_idx = i; @@ -288,7 +288,7 @@ bool CollisionPolygonEditor::forward_spatial_gui_input(Camera *p_camera, const R Vector2 cp = p_camera->unproject_position(gt.xform(Vector3(poly[i].x, poly[i].y, depth))); real_t d = cp.distance_to(gpoint); - if (d < closest_dist && d < grab_treshold) { + if (d < closest_dist && d < grab_threshold) { closest_dist = d; closest_pos = cp; closest_idx = i; |
