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| author | karroffel | 2018-04-03 16:40:53 +0200 |
|---|---|---|
| committer | Hein-Pieter van Braam | 2018-04-28 20:19:35 +0200 |
| commit | 2e31c9fe10af6010865916e74779627017c7b67d (patch) | |
| tree | 6079a604c2c5cf4bb3c8a6c7070c3494226646a3 /editor/plugins/tile_map_editor_plugin.cpp | |
| parent | cf3c1d878df88e13eaf1078dbdb0f3380f494399 (diff) | |
| download | godot-2e31c9fe10af6010865916e74779627017c7b67d.tar.gz godot-2e31c9fe10af6010865916e74779627017c7b67d.tar.zst godot-2e31c9fe10af6010865916e74779627017c7b67d.zip | |
fix bone scale/rotation in AnimationPlayers
fixes #17325.
The bone pose transform was created by setting the rotation and
**then** scaling the transform. This leads to object "deformation"
that's not intended.
(cherry picked from commit 4303fbca5ab3e46b99834a810fa27fd7176f6213)
Diffstat (limited to 'editor/plugins/tile_map_editor_plugin.cpp')
0 files changed, 0 insertions, 0 deletions
