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authorRémi Verschelde2017-03-05 16:44:50 +0100
committerRémi Verschelde2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /editor/plugins/texture_editor_plugin.h
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
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A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to 'editor/plugins/texture_editor_plugin.h')
-rw-r--r--editor/plugins/texture_editor_plugin.h13
1 files changed, 3 insertions, 10 deletions
diff --git a/editor/plugins/texture_editor_plugin.h b/editor/plugins/texture_editor_plugin.h
index 7ad0e918c..083fbada8 100644
--- a/editor/plugins/texture_editor_plugin.h
+++ b/editor/plugins/texture_editor_plugin.h
@@ -29,40 +29,34 @@
#ifndef TEXTURE_EDITOR_PLUGIN_H
#define TEXTURE_EDITOR_PLUGIN_H
-
-
-#include "editor/editor_plugin.h"
#include "editor/editor_node.h"
+#include "editor/editor_plugin.h"
#include "scene/resources/texture.h"
-
class TextureEditor : public Control {
GDCLASS(TextureEditor, Control);
-
Ref<Texture> texture;
protected:
void _notification(int p_what);
void _gui_input(InputEvent p_event);
static void _bind_methods();
-public:
+public:
void edit(Ref<Texture> p_texture);
TextureEditor();
};
-
class TextureEditorPlugin : public EditorPlugin {
- GDCLASS( TextureEditorPlugin, EditorPlugin );
+ GDCLASS(TextureEditorPlugin, EditorPlugin);
TextureEditor *texture_editor;
EditorNode *editor;
public:
-
virtual String get_name() const { return "Texture"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_node);
@@ -71,7 +65,6 @@ public:
TextureEditorPlugin(EditorNode *p_node);
~TextureEditorPlugin();
-
};
#endif // TEXTURE_EDITOR_PLUGIN_H