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authorRémi Verschelde2017-03-05 14:21:25 +0100
committerRémi Verschelde2017-03-05 14:21:25 +0100
commit49c065d29ca07040c3fd810026121164ad86b247 (patch)
tree285176e0c80a41c22c3e8f171024472cfdc7d765 /editor/plugins/sample_player_editor_plugin.h
parent532f6d4b431f940432e82b7fc7826652b7a4520d (diff)
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Refactoring: rename tools/editor/ to editor/
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.
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diff --git a/editor/plugins/sample_player_editor_plugin.h b/editor/plugins/sample_player_editor_plugin.h
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+/*************************************************************************/
+/* sample_player_editor_plugin.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef SAMPLE_PLAYER_EDITOR_PLUGIN_H
+#define SAMPLE_PLAYER_EDITOR_PLUGIN_H
+
+#if 0
+
+#include "editor/editor_plugin.h"
+#include "editor/editor_node.h"
+#include "scene/3d/spatial_sample_player.h"
+#include "scene/gui/option_button.h"
+#include "scene/audio/sample_player.h"
+
+/**
+ @author Juan Linietsky <reduzio@gmail.com>
+*/
+
+class SamplePlayerEditor : public Control {
+
+ GDCLASS(SamplePlayerEditor, Control );
+
+ Panel *panel;
+ Button * play;
+ Button * stop;
+ OptionButton *samples;
+ Node *node;
+
+
+ void _update_sample_library();
+ void _play();
+ void _stop();
+
+protected:
+ void _notification(int p_what);
+ void _node_removed(Node *p_node);
+ static void _bind_methods();
+public:
+
+ void edit(Node *p_sample_player);
+ SamplePlayerEditor();
+};
+
+class SamplePlayerEditorPlugin : public EditorPlugin {
+
+ GDCLASS( SamplePlayerEditorPlugin, EditorPlugin );
+
+ SamplePlayerEditor *sample_player_editor;
+ EditorNode *editor;
+
+public:
+
+ virtual String get_name() const { return "SamplePlayer"; }
+ bool has_main_screen() const { return false; }
+ virtual void edit(Object *p_node);
+ virtual bool handles(Object *p_node) const;
+ virtual void make_visible(bool p_visible);
+
+ SamplePlayerEditorPlugin(EditorNode *p_node);
+ ~SamplePlayerEditorPlugin();
+
+};
+
+#endif
+#endif // SAMPLE_PLAYER_EDITOR_PLUGIN_H