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| author | Rémi Verschelde | 2017-03-19 00:36:26 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2017-03-19 00:36:26 +0100 |
| commit | f8db8a3faa30b71dca33ced38be16d3f93f43e8a (patch) | |
| tree | 3b798318132cca7eccfbca5818ab55656a2896d7 /editor/plugins/sample_editor_plugin.h | |
| parent | 1d418afe863c9e553b69174ce63aef203c46d2f0 (diff) | |
| download | godot-f8db8a3faa30b71dca33ced38be16d3f93f43e8a.tar.gz godot-f8db8a3faa30b71dca33ced38be16d3f93f43e8a.tar.zst godot-f8db8a3faa30b71dca33ced38be16d3f93f43e8a.zip | |
Bring that Whole New World to the Old Continent too
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6e3e905b94b8764e99491e608122261.
Diffstat (limited to 'editor/plugins/sample_editor_plugin.h')
| -rw-r--r-- | editor/plugins/sample_editor_plugin.h | 16 |
1 files changed, 5 insertions, 11 deletions
diff --git a/editor/plugins/sample_editor_plugin.h b/editor/plugins/sample_editor_plugin.h index b932dcedf..ef4a702db 100644 --- a/editor/plugins/sample_editor_plugin.h +++ b/editor/plugins/sample_editor_plugin.h @@ -29,18 +29,15 @@ #ifndef SAMPLE_EDITOR_PLUGIN_H #define SAMPLE_EDITOR_PLUGIN_H - -#include "editor/editor_plugin.h" #include "editor/editor_node.h" +#include "editor/editor_plugin.h" #include "scene/audio/sample_player.h" #include "scene/resources/sample.h" #include "scene/resources/sample_library.h" - class SampleEditor : public Panel { - OBJ_TYPE(SampleEditor, Panel ); - + OBJ_TYPE(SampleEditor, Panel); SamplePlayer *player; Label *info_label; @@ -59,23 +56,21 @@ protected: void _notification(int p_what); void _input_event(InputEvent p_event); static void _bind_methods(); -public: - static void generate_preview_texture(const Ref<Sample>& p_sample,Ref<ImageTexture> &p_texture); +public: + static void generate_preview_texture(const Ref<Sample> &p_sample, Ref<ImageTexture> &p_texture); void edit(Ref<Sample> p_sample); SampleEditor(); }; - class SampleEditorPlugin : public EditorPlugin { - OBJ_TYPE( SampleEditorPlugin, EditorPlugin ); + OBJ_TYPE(SampleEditorPlugin, EditorPlugin); SampleEditor *sample_editor; EditorNode *editor; public: - virtual String get_name() const { return "Sample"; } bool has_main_screen() const { return false; } virtual void edit(Object *p_node); @@ -84,7 +79,6 @@ public: SampleEditorPlugin(EditorNode *p_node); ~SampleEditorPlugin(); - }; #endif // SAMPLE_EDITOR_PLUGIN_H |
