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| author | AndreaCatania | 2017-10-03 18:49:32 +0200 |
|---|---|---|
| committer | Andrea Catania | 2018-05-07 21:03:16 +0200 |
| commit | 9e57a07fb60fcd6c55bd51cf63d4c3cf4c6a3b26 (patch) | |
| tree | ccf404b982a662dfba1c3c5d663ba16b6f7ba2e3 /editor/plugins/physical_bone_plugin.cpp | |
| parent | 8c30337565326f313e398f6428eda5cb17614f14 (diff) | |
| download | godot-9e57a07fb60fcd6c55bd51cf63d4c3cf4c6a3b26.tar.gz godot-9e57a07fb60fcd6c55bd51cf63d4c3cf4c6a3b26.tar.zst godot-9e57a07fb60fcd6c55bd51cf63d4c3cf4c6a3b26.zip | |
Implemented ragdoll
Implementing ragdoll
Implementing ragdoll
Implementing ragdoll
Implementing ragdoll
Implementing ragdoll
a
Implemented implicit hierarchy.
Improved
Added some physics properties
Added bone offset to preserve COM, partially fixed scaling
work in progress
WIP
wip
Implemented Joint Gizmos
Implemented pin joint joint
Implemented all joints
Diffstat (limited to 'editor/plugins/physical_bone_plugin.cpp')
| -rw-r--r-- | editor/plugins/physical_bone_plugin.cpp | 123 |
1 files changed, 123 insertions, 0 deletions
diff --git a/editor/plugins/physical_bone_plugin.cpp b/editor/plugins/physical_bone_plugin.cpp new file mode 100644 index 000000000..42f1adcad --- /dev/null +++ b/editor/plugins/physical_bone_plugin.cpp @@ -0,0 +1,123 @@ +/*************************************************************************/ +/* physical_bone_plugin.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "physical_bone_plugin.h" +#include "editor/plugins/spatial_editor_plugin.h" +#include "scene/3d/physics_body.h" + +void PhysicalBoneEditor::_bind_methods() { + ClassDB::bind_method(D_METHOD("_on_toggle_button_transform_joint", "is_pressed"), &PhysicalBoneEditor::_on_toggle_button_transform_joint); +} + +void PhysicalBoneEditor::_on_toggle_button_transform_joint(bool p_is_pressed) { + + _set_move_joint(); +} + +void PhysicalBoneEditor::_set_move_joint() { + if (selected) { + selected->_set_gizmo_move_joint(button_transform_joint->is_pressed()); + } +} + +PhysicalBoneEditor::PhysicalBoneEditor(EditorNode *p_editor) : + editor(p_editor), + selected(NULL) { + + spatial_editor_hb = memnew(HBoxContainer); + spatial_editor_hb->set_h_size_flags(Control::SIZE_EXPAND_FILL); + spatial_editor_hb->set_alignment(BoxContainer::ALIGN_BEGIN); + SpatialEditor::get_singleton()->add_control_to_menu_panel(spatial_editor_hb); + + spatial_editor_hb->add_child(memnew(VSeparator)); + + button_transform_joint = memnew(ToolButton); + spatial_editor_hb->add_child(button_transform_joint); + + button_transform_joint->set_text(TTR("Move joint")); + button_transform_joint->set_icon(SpatialEditor::get_singleton()->get_icon("PhysicalBone", "EditorIcons")); + button_transform_joint->set_toggle_mode(true); + button_transform_joint->connect("toggled", this, "_on_toggle_button_transform_joint"); + + hide(); +} + +PhysicalBoneEditor::~PhysicalBoneEditor() { + // TODO the spatial_editor_hb should be removed from SpatialEditor, but in this moment it's not possible + for (int i = spatial_editor_hb->get_child_count() - 1; 0 <= i; --i) { + Node *n = spatial_editor_hb->get_child(i); + spatial_editor_hb->remove_child(n); + memdelete(n); + } + memdelete(spatial_editor_hb); +} + +void PhysicalBoneEditor::set_selected(PhysicalBone *p_pb) { + + button_transform_joint->set_pressed(false); + + _set_move_joint(); + selected = p_pb; + _set_move_joint(); +} + +void PhysicalBoneEditor::hide() { + spatial_editor_hb->hide(); +} + +void PhysicalBoneEditor::show() { + spatial_editor_hb->show(); +} + +PhysicalBonePlugin::PhysicalBonePlugin(EditorNode *p_editor) : + editor(p_editor), + selected(NULL) { + + physical_bone_editor = memnew(PhysicalBoneEditor(editor)); +} + +void PhysicalBonePlugin::make_visible(bool p_visible) { + if (p_visible) { + + physical_bone_editor->show(); + } else { + + physical_bone_editor->hide(); + physical_bone_editor->set_selected(NULL); + selected = NULL; + } +} + +void PhysicalBonePlugin::edit(Object *p_node) { + selected = static_cast<PhysicalBone *>(p_node); // Trust it + ERR_FAIL_COND(!selected); + + physical_bone_editor->set_selected(selected); +} |
