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authorRémi Verschelde2017-03-05 16:44:50 +0100
committerRémi Verschelde2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /editor/plugins/multimesh_editor_plugin.h
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
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A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to 'editor/plugins/multimesh_editor_plugin.h')
-rw-r--r--editor/plugins/multimesh_editor_plugin.h16
1 files changed, 7 insertions, 9 deletions
diff --git a/editor/plugins/multimesh_editor_plugin.h b/editor/plugins/multimesh_editor_plugin.h
index a97b3758a..eb4673308 100644
--- a/editor/plugins/multimesh_editor_plugin.h
+++ b/editor/plugins/multimesh_editor_plugin.h
@@ -29,8 +29,8 @@
#ifndef MULTIMESH_EDITOR_PLUGIN_H
#define MULTIMESH_EDITOR_PLUGIN_H
-#include "editor/editor_plugin.h"
#include "editor/editor_node.h"
+#include "editor/editor_plugin.h"
#include "scene/3d/multimesh_instance.h"
#include "scene/gui/spin_box.h"
@@ -40,12 +40,12 @@
class MultiMeshEditor : public Control {
- GDCLASS(MultiMeshEditor, Control );
+ GDCLASS(MultiMeshEditor, Control);
-friend class MultiMeshEditorPlugin;
+ friend class MultiMeshEditorPlugin;
AcceptDialog *err_dialog;
- MenuButton * options;
+ MenuButton *options;
MultiMeshInstance *_last_pp_node;
bool browsing_source;
@@ -70,7 +70,7 @@ friend class MultiMeshEditorPlugin;
MENU_OPTION_POPULATE
};
- void _browsed(const NodePath& p_path);
+ void _browsed(const NodePath &p_path);
void _menu_option(int);
void _populate();
void _browse(bool p_source);
@@ -78,21 +78,20 @@ friend class MultiMeshEditorPlugin;
protected:
void _node_removed(Node *p_node);
static void _bind_methods();
-public:
+public:
void edit(MultiMeshInstance *p_multimesh);
MultiMeshEditor();
};
class MultiMeshEditorPlugin : public EditorPlugin {
- GDCLASS( MultiMeshEditorPlugin, EditorPlugin );
+ GDCLASS(MultiMeshEditorPlugin, EditorPlugin);
MultiMeshEditor *multimesh_editor;
EditorNode *editor;
public:
-
virtual String get_name() const { return "MultiMesh"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_node);
@@ -101,7 +100,6 @@ public:
MultiMeshEditorPlugin(EditorNode *p_node);
~MultiMeshEditorPlugin();
-
};
#endif // MULTIMESH_EDITOR_PLUGIN_H