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| author | Rémi Verschelde | 2017-07-08 23:51:53 +0200 |
|---|---|---|
| committer | GitHub | 2017-07-08 23:51:53 +0200 |
| commit | d23fc16b2d91fec1b6c9d97c4429bdbd09d4eb00 (patch) | |
| tree | 7b83394ae29c9e2d195892aece1a26f451376e21 /editor/plugins/light_occluder_2d_editor_plugin.cpp | |
| parent | e577c5b0705168177943fcdf9a0b66c1f8f864f3 (diff) | |
| parent | 2fd204c35e6883d36d4c15adbe6725ffffd73c6f (diff) | |
| download | godot-d23fc16b2d91fec1b6c9d97c4429bdbd09d4eb00.tar.gz godot-d23fc16b2d91fec1b6c9d97c4429bdbd09d4eb00.tar.zst godot-d23fc16b2d91fec1b6c9d97c4429bdbd09d4eb00.zip | |
Merge pull request #9564 from Noshyaar/pr-threshold
Refactor 'treshold' to 'threshold'
Diffstat (limited to 'editor/plugins/light_occluder_2d_editor_plugin.cpp')
| -rw-r--r-- | editor/plugins/light_occluder_2d_editor_plugin.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/editor/plugins/light_occluder_2d_editor_plugin.cpp b/editor/plugins/light_occluder_2d_editor_plugin.cpp index 09021446d..a7a20e71f 100644 --- a/editor/plugins/light_occluder_2d_editor_plugin.cpp +++ b/editor/plugins/light_occluder_2d_editor_plugin.cpp @@ -126,7 +126,7 @@ bool LightOccluder2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) { Vector<Vector2> poly = Variant(node->get_occluder_polygon()->get_polygon()); //first check if a point is to be added (segment split) - real_t grab_treshold = EDITOR_DEF("editors/poly_editor/point_grab_radius", 8); + real_t grab_threshold = EDITOR_DEF("editors/poly_editor/point_grab_radius", 8); switch (mode) { @@ -145,12 +145,12 @@ bool LightOccluder2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) { return true; } else { - if (wip.size() > 1 && xform.xform(wip[0]).distance_to(gpoint) < grab_treshold) { + if (wip.size() > 1 && xform.xform(wip[0]).distance_to(gpoint) < grab_threshold) { //wip closed _wip_close(true); return true; - } else if (wip.size() > 1 && xform.xform(wip[wip.size() - 1]).distance_to(gpoint) < grab_treshold) { + } else if (wip.size() > 1 && xform.xform(wip[wip.size() - 1]).distance_to(gpoint) < grab_threshold) { //wip closed _wip_close(false); return true; @@ -204,7 +204,7 @@ bool LightOccluder2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) { continue; //not valid to reuse point real_t d = cp.distance_to(gpoint); - if (d < closest_dist && d < grab_treshold) { + if (d < closest_dist && d < grab_threshold) { closest_dist = d; closest_pos = cp; closest_idx = i; @@ -233,7 +233,7 @@ bool LightOccluder2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) { Vector2 cp = xform.xform(poly[i]); real_t d = cp.distance_to(gpoint); - if (d < closest_dist && d < grab_treshold) { + if (d < closest_dist && d < grab_threshold) { closest_dist = d; closest_pos = cp; closest_idx = i; @@ -278,7 +278,7 @@ bool LightOccluder2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) { Vector2 cp = xform.xform(poly[i]); real_t d = cp.distance_to(gpoint); - if (d < closest_dist && d < grab_treshold) { + if (d < closest_dist && d < grab_threshold) { closest_dist = d; closest_pos = cp; closest_idx = i; |
