diff options
| author | Rémi Verschelde | 2017-03-19 00:36:26 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2017-03-19 00:36:26 +0100 |
| commit | f8db8a3faa30b71dca33ced38be16d3f93f43e8a (patch) | |
| tree | 3b798318132cca7eccfbca5818ab55656a2896d7 /editor/plugins/editor_preview_plugins.cpp | |
| parent | 1d418afe863c9e553b69174ce63aef203c46d2f0 (diff) | |
| download | godot-f8db8a3faa30b71dca33ced38be16d3f93f43e8a.tar.gz godot-f8db8a3faa30b71dca33ced38be16d3f93f43e8a.tar.zst godot-f8db8a3faa30b71dca33ced38be16d3f93f43e8a.zip | |
Bring that Whole New World to the Old Continent too
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6e3e905b94b8764e99491e608122261.
Diffstat (limited to 'editor/plugins/editor_preview_plugins.cpp')
| -rw-r--r-- | editor/plugins/editor_preview_plugins.cpp | 720 |
1 files changed, 338 insertions, 382 deletions
diff --git a/editor/plugins/editor_preview_plugins.cpp b/editor/plugins/editor_preview_plugins.cpp index fd2374672..2f90b3f1e 100644 --- a/editor/plugins/editor_preview_plugins.cpp +++ b/editor/plugins/editor_preview_plugins.cpp @@ -27,22 +27,22 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "editor_preview_plugins.h" -#include "io/resource_loader.h" +#include "editor/editor_scale.h" #include "editor/editor_settings.h" #include "io/file_access_memory.h" +#include "io/resource_loader.h" #include "os/os.h" +#include "scene/resources/bit_mask.h" #include "scene/resources/material.h" -#include "scene/resources/sample.h" #include "scene/resources/mesh.h" -#include "scene/resources/bit_mask.h" -#include "editor/editor_scale.h" +#include "scene/resources/sample.h" -bool EditorTexturePreviewPlugin::handles(const String& p_type) const { +bool EditorTexturePreviewPlugin::handles(const String &p_type) const { - return (ObjectTypeDB::is_type(p_type,"ImageTexture") || ObjectTypeDB::is_type(p_type, "AtlasTexture")); + return (ObjectTypeDB::is_type(p_type, "ImageTexture") || ObjectTypeDB::is_type(p_type, "AtlasTexture")); } -Ref<Texture> EditorTexturePreviewPlugin::generate(const RES& p_from) { +Ref<Texture> EditorTexturePreviewPlugin::generate(const RES &p_from) { Image img; Ref<AtlasTexture> atex = p_from; @@ -53,8 +53,7 @@ Ref<Texture> EditorTexturePreviewPlugin::generate(const RES& p_from) { } Image atlas = tex->get_data(); img = atlas.get_rect(atex->get_region()); - } - else { + } else { Ref<ImageTexture> tex = p_from; img = tex->get_data(); } @@ -65,122 +64,112 @@ Ref<Texture> EditorTexturePreviewPlugin::generate(const RES& p_from) { img.clear_mipmaps(); int thumbnail_size = EditorSettings::get_singleton()->get("file_dialog/thumbnail_size"); - thumbnail_size*=EDSCALE; + thumbnail_size *= EDSCALE; if (img.is_compressed()) { - if (img.decompress()!=OK) + if (img.decompress() != OK) return Ref<Texture>(); - } else if (img.get_format()!=Image::FORMAT_RGB && img.get_format()!=Image::FORMAT_RGBA) { + } else if (img.get_format() != Image::FORMAT_RGB && img.get_format() != Image::FORMAT_RGBA) { img.convert(Image::FORMAT_RGBA); } - int width,height; + int width, height; if (img.get_width() > thumbnail_size && img.get_width() >= img.get_height()) { - width=thumbnail_size; + width = thumbnail_size; height = img.get_height() * thumbnail_size / img.get_width(); - } else if (img.get_height() > thumbnail_size && img.get_height() >= img.get_width()) { + } else if (img.get_height() > thumbnail_size && img.get_height() >= img.get_width()) { - height=thumbnail_size; + height = thumbnail_size; width = img.get_width() * thumbnail_size / img.get_height(); - } else { + } else { - width=img.get_width(); - height=img.get_height(); + width = img.get_width(); + height = img.get_height(); } - img.resize(width,height); + img.resize(width, height); - Ref<ImageTexture> ptex = Ref<ImageTexture>( memnew( ImageTexture )); + Ref<ImageTexture> ptex = Ref<ImageTexture>(memnew(ImageTexture)); - ptex->create_from_image(img,0); + ptex->create_from_image(img, 0); return ptex; - } EditorTexturePreviewPlugin::EditorTexturePreviewPlugin() { - - } //////////////////////////////////////////////////////////////////////////// -bool EditorBitmapPreviewPlugin::handles(const String& p_type) const { +bool EditorBitmapPreviewPlugin::handles(const String &p_type) const { - return ObjectTypeDB::is_type(p_type,"BitMap"); + return ObjectTypeDB::is_type(p_type, "BitMap"); } -Ref<Texture> EditorBitmapPreviewPlugin::generate(const RES& p_from) { +Ref<Texture> EditorBitmapPreviewPlugin::generate(const RES &p_from) { - Ref<BitMap> bm =p_from; + Ref<BitMap> bm = p_from; - if (bm->get_size()==Size2()) { + if (bm->get_size() == Size2()) { return Ref<Texture>(); } DVector<uint8_t> data; - data.resize(bm->get_size().width*bm->get_size().height); + data.resize(bm->get_size().width * bm->get_size().height); { - DVector<uint8_t>::Write w=data.write(); + DVector<uint8_t>::Write w = data.write(); - for(int i=0;i<bm->get_size().width;i++) { - for(int j=0;j<bm->get_size().height;j++) { - if (bm->get_bit(Point2i(i,j))) { - w[j*bm->get_size().width+i]=255; + for (int i = 0; i < bm->get_size().width; i++) { + for (int j = 0; j < bm->get_size().height; j++) { + if (bm->get_bit(Point2i(i, j))) { + w[j * bm->get_size().width + i] = 255; } else { - w[j*bm->get_size().width+i]=0; - + w[j * bm->get_size().width + i] = 0; } } - } } - - Image img(bm->get_size().width,bm->get_size().height,0,Image::FORMAT_GRAYSCALE,data); + Image img(bm->get_size().width, bm->get_size().height, 0, Image::FORMAT_GRAYSCALE, data); int thumbnail_size = EditorSettings::get_singleton()->get("file_dialog/thumbnail_size"); - thumbnail_size*=EDSCALE; + thumbnail_size *= EDSCALE; if (img.is_compressed()) { - if (img.decompress()!=OK) + if (img.decompress() != OK) return Ref<Texture>(); - } else if (img.get_format()!=Image::FORMAT_RGB && img.get_format()!=Image::FORMAT_RGBA) { + } else if (img.get_format() != Image::FORMAT_RGB && img.get_format() != Image::FORMAT_RGBA) { img.convert(Image::FORMAT_RGBA); } - int width,height; + int width, height; if (img.get_width() > thumbnail_size && img.get_width() >= img.get_height()) { - width=thumbnail_size; + width = thumbnail_size; height = img.get_height() * thumbnail_size / img.get_width(); - } else if (img.get_height() > thumbnail_size && img.get_height() >= img.get_width()) { + } else if (img.get_height() > thumbnail_size && img.get_height() >= img.get_width()) { - height=thumbnail_size; + height = thumbnail_size; width = img.get_width() * thumbnail_size / img.get_height(); - } else { + } else { - width=img.get_width(); - height=img.get_height(); + width = img.get_width(); + height = img.get_height(); } - img.resize(width,height); + img.resize(width, height); - Ref<ImageTexture> ptex = Ref<ImageTexture>( memnew( ImageTexture )); + Ref<ImageTexture> ptex = Ref<ImageTexture>(memnew(ImageTexture)); - ptex->create_from_image(img,0); + ptex->create_from_image(img, 0); return ptex; - } EditorBitmapPreviewPlugin::EditorBitmapPreviewPlugin() { - - } /////////////////////////////////////////////////////////////////////////// - Ref<Texture> EditorPackedScenePreviewPlugin::_gen_from_imd(Ref<ResourceImportMetadata> p_imd) { if (p_imd.is_null()) { @@ -195,63 +184,60 @@ Ref<Texture> EditorPackedScenePreviewPlugin::_gen_from_imd(Ref<ResourceImportMet DVector<uint8_t> thumbnail = tn; int len = thumbnail.size(); - if (len==0) + if (len == 0) return Ref<Texture>(); - DVector<uint8_t>::Read r = thumbnail.read(); - Image img(r.ptr(),len); + Image img(r.ptr(), len); if (img.empty()) return Ref<Texture>(); - Ref<ImageTexture> ptex = Ref<ImageTexture>( memnew( ImageTexture )); - ptex->create_from_image(img,0); + Ref<ImageTexture> ptex = Ref<ImageTexture>(memnew(ImageTexture)); + ptex->create_from_image(img, 0); return ptex; - } -bool EditorPackedScenePreviewPlugin::handles(const String& p_type) const { +bool EditorPackedScenePreviewPlugin::handles(const String &p_type) const { - return ObjectTypeDB::is_type(p_type,"PackedScene"); + return ObjectTypeDB::is_type(p_type, "PackedScene"); } -Ref<Texture> EditorPackedScenePreviewPlugin::generate(const RES& p_from) { +Ref<Texture> EditorPackedScenePreviewPlugin::generate(const RES &p_from) { Ref<ResourceImportMetadata> imd = p_from->get_import_metadata(); return _gen_from_imd(imd); } -Ref<Texture> EditorPackedScenePreviewPlugin::generate_from_path(const String& p_path) { +Ref<Texture> EditorPackedScenePreviewPlugin::generate_from_path(const String &p_path) { Ref<ResourceImportMetadata> imd = ResourceLoader::load_import_metadata(p_path); return _gen_from_imd(imd); } EditorPackedScenePreviewPlugin::EditorPackedScenePreviewPlugin() { - } ////////////////////////////////////////////////////////////////// -bool EditorMaterialPreviewPlugin::handles(const String& p_type) const { +bool EditorMaterialPreviewPlugin::handles(const String &p_type) const { - return ObjectTypeDB::is_type(p_type,"Material"); //any material + return ObjectTypeDB::is_type(p_type, "Material"); //any material } -Ref<Texture> EditorMaterialPreviewPlugin::generate(const RES& p_from) { +Ref<Texture> EditorMaterialPreviewPlugin::generate(const RES &p_from) { Ref<Material> material = p_from; - ERR_FAIL_COND_V(material.is_null(),Ref<Texture>()); + ERR_FAIL_COND_V(material.is_null(), Ref<Texture>()); - VS::get_singleton()->mesh_surface_set_material(sphere,0,material->get_rid()); + VS::get_singleton()->mesh_surface_set_material(sphere, 0, material->get_rid()); VS::get_singleton()->viewport_queue_screen_capture(viewport); - VS::get_singleton()->viewport_set_render_target_update_mode(viewport,VS::RENDER_TARGET_UPDATE_ONCE); //once used for capture -// print_line("queue capture!"); + VS::get_singleton()->viewport_set_render_target_update_mode(viewport, VS::RENDER_TARGET_UPDATE_ONCE); //once used for capture + // print_line("queue capture!"); Image img; - int timeout=1000; - while(timeout) { + int timeout = 1000; + while (timeout) { //print_line("try capture?"); OS::get_singleton()->delay_usec(10); img = VS::get_singleton()->viewport_get_screen_capture(viewport); @@ -261,14 +247,14 @@ Ref<Texture> EditorMaterialPreviewPlugin::generate(const RES& p_from) { } //print_line("captured!"); - VS::get_singleton()->mesh_surface_set_material(sphere,0,RID()); + VS::get_singleton()->mesh_surface_set_material(sphere, 0, RID()); int thumbnail_size = EditorSettings::get_singleton()->get("file_dialog/thumbnail_size"); - thumbnail_size*=EDSCALE; - img.resize(thumbnail_size,thumbnail_size); + thumbnail_size *= EDSCALE; + img.resize(thumbnail_size, thumbnail_size); - Ref<ImageTexture> ptex = Ref<ImageTexture>( memnew( ImageTexture )); - ptex->create_from_image(img,0); + Ref<ImageTexture> ptex = Ref<ImageTexture>(memnew(ImageTexture)); + ptex->create_from_image(img, 0); return ptex; } @@ -277,89 +263,88 @@ EditorMaterialPreviewPlugin::EditorMaterialPreviewPlugin() { scenario = VS::get_singleton()->scenario_create(); viewport = VS::get_singleton()->viewport_create(); - VS::get_singleton()->viewport_set_as_render_target(viewport,true); - VS::get_singleton()->viewport_set_render_target_update_mode(viewport,VS::RENDER_TARGET_UPDATE_DISABLED); - VS::get_singleton()->viewport_set_scenario(viewport,scenario); + VS::get_singleton()->viewport_set_as_render_target(viewport, true); + VS::get_singleton()->viewport_set_render_target_update_mode(viewport, VS::RENDER_TARGET_UPDATE_DISABLED); + VS::get_singleton()->viewport_set_scenario(viewport, scenario); VS::ViewportRect vr; - vr.x=0; - vr.y=0; - vr.width=128; - vr.height=128; - VS::get_singleton()->viewport_set_rect(viewport,vr); + vr.x = 0; + vr.y = 0; + vr.width = 128; + vr.height = 128; + VS::get_singleton()->viewport_set_rect(viewport, vr); camera = VS::get_singleton()->camera_create(); - VS::get_singleton()->viewport_attach_camera(viewport,camera); - VS::get_singleton()->camera_set_transform(camera,Transform(Matrix3(),Vector3(0,0,3))); - VS::get_singleton()->camera_set_perspective(camera,45,0.1,10); + VS::get_singleton()->viewport_attach_camera(viewport, camera); + VS::get_singleton()->camera_set_transform(camera, Transform(Matrix3(), Vector3(0, 0, 3))); + VS::get_singleton()->camera_set_perspective(camera, 45, 0.1, 10); light = VS::get_singleton()->light_create(VS::LIGHT_DIRECTIONAL); - light_instance = VS::get_singleton()->instance_create2(light,scenario); - VS::get_singleton()->instance_set_transform(light_instance,Transform().looking_at(Vector3(-1,-1,-1),Vector3(0,1,0))); + light_instance = VS::get_singleton()->instance_create2(light, scenario); + VS::get_singleton()->instance_set_transform(light_instance, Transform().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0))); light2 = VS::get_singleton()->light_create(VS::LIGHT_DIRECTIONAL); - VS::get_singleton()->light_set_color(light2,VS::LIGHT_COLOR_DIFFUSE,Color(0.7,0.7,0.7)); - VS::get_singleton()->light_set_color(light2,VS::LIGHT_COLOR_SPECULAR,Color(0.0,0.0,0.0)); - light_instance2 = VS::get_singleton()->instance_create2(light2,scenario); + VS::get_singleton()->light_set_color(light2, VS::LIGHT_COLOR_DIFFUSE, Color(0.7, 0.7, 0.7)); + VS::get_singleton()->light_set_color(light2, VS::LIGHT_COLOR_SPECULAR, Color(0.0, 0.0, 0.0)); + light_instance2 = VS::get_singleton()->instance_create2(light2, scenario); - VS::get_singleton()->instance_set_transform(light_instance2,Transform().looking_at(Vector3(0,1,0),Vector3(0,0,1))); + VS::get_singleton()->instance_set_transform(light_instance2, Transform().looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1))); sphere = VS::get_singleton()->mesh_create(); - sphere_instance = VS::get_singleton()->instance_create2(sphere,scenario); + sphere_instance = VS::get_singleton()->instance_create2(sphere, scenario); - int lats=32; - int lons=32; - float radius=1.0; + int lats = 32; + int lons = 32; + float radius = 1.0; DVector<Vector3> vertices; DVector<Vector3> normals; DVector<Vector2> uvs; DVector<float> tangents; - Matrix3 tt = Matrix3(Vector3(0,1,0),Math_PI*0.5); + Matrix3 tt = Matrix3(Vector3(0, 1, 0), Math_PI * 0.5); - for(int i = 1; i <= lats; i++) { - double lat0 = Math_PI * (-0.5 + (double) (i - 1) / lats); - double z0 = Math::sin(lat0); - double zr0 = Math::cos(lat0); + for (int i = 1; i <= lats; i++) { + double lat0 = Math_PI * (-0.5 + (double)(i - 1) / lats); + double z0 = Math::sin(lat0); + double zr0 = Math::cos(lat0); - double lat1 = Math_PI * (-0.5 + (double) i / lats); + double lat1 = Math_PI * (-0.5 + (double)i / lats); double z1 = Math::sin(lat1); double zr1 = Math::cos(lat1); - for(int j = lons; j >= 1; j--) { + for (int j = lons; j >= 1; j--) { - double lng0 = 2 * Math_PI * (double) (j - 1) / lons; + double lng0 = 2 * Math_PI * (double)(j - 1) / lons; double x0 = Math::cos(lng0); double y0 = Math::sin(lng0); - double lng1 = 2 * Math_PI * (double) (j) / lons; + double lng1 = 2 * Math_PI * (double)(j) / lons; double x1 = Math::cos(lng1); double y1 = Math::sin(lng1); - - Vector3 v[4]={ - Vector3(x1 * zr0, z0, y1 *zr0), - Vector3(x1 * zr1, z1, y1 *zr1), - Vector3(x0 * zr1, z1, y0 *zr1), - Vector3(x0 * zr0, z0, y0 *zr0) + Vector3 v[4] = { + Vector3(x1 * zr0, z0, y1 * zr0), + Vector3(x1 * zr1, z1, y1 * zr1), + Vector3(x0 * zr1, z1, y0 * zr1), + Vector3(x0 * zr0, z0, y0 * zr0) }; -#define ADD_POINT(m_idx) \ - normals.push_back(v[m_idx]);\ - vertices.push_back(v[m_idx]*radius);\ - { Vector2 uv(Math::atan2(v[m_idx].x,v[m_idx].z),Math::atan2(-v[m_idx].y,v[m_idx].z));\ - uv/=Math_PI;\ - uv*=4.0;\ - uv=uv*0.5+Vector2(0.5,0.5);\ - uvs.push_back(uv);\ - }\ - { Vector3 t = tt.xform(v[m_idx]);\ - tangents.push_back(t.x);\ - tangents.push_back(t.y);\ - tangents.push_back(t.z);\ - tangents.push_back(1.0);\ - } - - +#define ADD_POINT(m_idx) \ + normals.push_back(v[m_idx]); \ + vertices.push_back(v[m_idx] * radius); \ + { \ + Vector2 uv(Math::atan2(v[m_idx].x, v[m_idx].z), Math::atan2(-v[m_idx].y, v[m_idx].z)); \ + uv /= Math_PI; \ + uv *= 4.0; \ + uv = uv * 0.5 + Vector2(0.5, 0.5); \ + uvs.push_back(uv); \ + } \ + { \ + Vector3 t = tt.xform(v[m_idx]); \ + tangents.push_back(t.x); \ + tangents.push_back(t.y); \ + tangents.push_back(t.z); \ + tangents.push_back(1.0); \ + } ADD_POINT(0); ADD_POINT(1); @@ -373,12 +358,11 @@ EditorMaterialPreviewPlugin::EditorMaterialPreviewPlugin() { Array arr; arr.resize(VS::ARRAY_MAX); - arr[VS::ARRAY_VERTEX]=vertices; - arr[VS::ARRAY_NORMAL]=normals; - arr[VS::ARRAY_TANGENT]=tangents; - arr[VS::ARRAY_TEX_UV]=uvs; - VS::get_singleton()->mesh_add_surface(sphere,VS::PRIMITIVE_TRIANGLES,arr); - + arr[VS::ARRAY_VERTEX] = vertices; + arr[VS::ARRAY_NORMAL] = normals; + arr[VS::ARRAY_TANGENT] = tangents; + arr[VS::ARRAY_TEX_UV] = uvs; + VS::get_singleton()->mesh_add_surface(sphere, VS::PRIMITIVE_TRIANGLES, arr); } EditorMaterialPreviewPlugin::~EditorMaterialPreviewPlugin() { @@ -392,30 +376,28 @@ EditorMaterialPreviewPlugin::~EditorMaterialPreviewPlugin() { VS::get_singleton()->free(light_instance2); VS::get_singleton()->free(camera); VS::get_singleton()->free(scenario); - } /////////////////////////////////////////////////////////////////////////// static bool _is_text_char(CharType c) { - return (c>='a' && c<='z') || (c>='A' && c<='Z') || (c>='0' && c<='9') || c=='_'; + return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c == '_'; } -bool EditorScriptPreviewPlugin::handles(const String& p_type) const { +bool EditorScriptPreviewPlugin::handles(const String &p_type) const { - return ObjectTypeDB::is_type(p_type,"Script"); + return ObjectTypeDB::is_type(p_type, "Script"); } -Ref<Texture> EditorScriptPreviewPlugin::generate(const RES& p_from) { - +Ref<Texture> EditorScriptPreviewPlugin::generate(const RES &p_from) { Ref<Script> scr = p_from; if (scr.is_null()) return Ref<Texture>(); String code = scr->get_source_code().strip_edges(); - if (code=="") + if (code == "") return Ref<Texture>(); List<String> kwors; @@ -423,136 +405,126 @@ Ref<Texture> EditorScriptPreviewPlugin::generate(const RES& p_from) { Set<String> keywords; - for(List<String>::Element *E=kwors.front();E;E=E->next()) { + for (List<String>::Element *E = kwors.front(); E; E = E->next()) { keywords.insert(E->get()); - } - int line = 0; - int col=0; + int col = 0; int thumbnail_size = EditorSettings::get_singleton()->get("file_dialog/thumbnail_size"); - thumbnail_size*=EDSCALE; - Image img(thumbnail_size,thumbnail_size,0,Image::FORMAT_RGBA); - - + thumbnail_size *= EDSCALE; + Image img(thumbnail_size, thumbnail_size, 0, Image::FORMAT_RGBA); Color bg_color = EditorSettings::get_singleton()->get("text_editor/background_color"); - bg_color.a=1.0; + bg_color.a = 1.0; Color keyword_color = EditorSettings::get_singleton()->get("text_editor/keyword_color"); Color text_color = EditorSettings::get_singleton()->get("text_editor/text_color"); Color symbol_color = EditorSettings::get_singleton()->get("text_editor/symbol_color"); - - for(int i=0;i<thumbnail_size;i++) { - for(int j=0;j<thumbnail_size;j++) { - img.put_pixel(i,j,bg_color); + for (int i = 0; i < thumbnail_size; i++) { + for (int j = 0; j < thumbnail_size; j++) { + img.put_pixel(i, j, bg_color); } - } - bool prev_is_text=false; - bool in_keyword=false; - for(int i=0;i<code.length();i++) { + bool prev_is_text = false; + bool in_keyword = false; + for (int i = 0; i < code.length(); i++) { CharType c = code[i]; - if (c>32) { - if (col<thumbnail_size) { + if (c > 32) { + if (col < thumbnail_size) { Color color = text_color; - if (c!='_' && ((c>='!' && c<='/') || (c>=':' && c<='@') || (c>='[' && c<='`') || (c>='{' && c<='~') || c=='\t')) { + if (c != '_' && ((c >= '!' && c <= '/') || (c >= ':' && c <= '@') || (c >= '[' && c <= '`') || (c >= '{' && c <= '~') || c == '\t')) { //make symbol a little visible - color=symbol_color; - in_keyword=false; + color = symbol_color; + in_keyword = false; } else if (!prev_is_text && _is_text_char(c)) { int pos = i; - while(_is_text_char(code[pos])) { + while (_is_text_char(code[pos])) { pos++; } ///print_line("from "+itos(i)+" to "+itos(pos)); - String word = code.substr(i,pos-i); + String word = code.substr(i, pos - i); //print_line("found word: "+word); if (keywords.has(word)) - in_keyword=true; + in_keyword = true; } else if (!_is_text_char(c)) { - in_keyword=false; + in_keyword = false; } if (in_keyword) - color=keyword_color; + color = keyword_color; - Color ul=color; - ul.a*=0.5; - img.put_pixel(col,line*2,bg_color.blend(ul)); - img.put_pixel(col,line*2+1,color); + Color ul = color; + ul.a *= 0.5; + img.put_pixel(col, line * 2, bg_color.blend(ul)); + img.put_pixel(col, line * 2 + 1, color); - prev_is_text=_is_text_char(c); + prev_is_text = _is_text_char(c); } } else { - prev_is_text=false; - in_keyword=false; + prev_is_text = false; + in_keyword = false; - if (c=='\n') { - col=0; + if (c == '\n') { + col = 0; line++; - if (line>=thumbnail_size/2) + if (line >= thumbnail_size / 2) break; - } else if (c=='\t') { - col+=3; + } else if (c == '\t') { + col += 3; } } col++; } - Ref<ImageTexture> ptex = Ref<ImageTexture>( memnew( ImageTexture)); + Ref<ImageTexture> ptex = Ref<ImageTexture>(memnew(ImageTexture)); - ptex->create_from_image(img,0); + ptex->create_from_image(img, 0); return ptex; - } EditorScriptPreviewPlugin::EditorScriptPreviewPlugin() { - - } /////////////////////////////////////////////////////////////////// -bool EditorSamplePreviewPlugin::handles(const String& p_type) const { +bool EditorSamplePreviewPlugin::handles(const String &p_type) const { - return ObjectTypeDB::is_type(p_type,"Sample"); + return ObjectTypeDB::is_type(p_type, "Sample"); } -Ref<Texture> EditorSamplePreviewPlugin::generate(const RES& p_from) { - - Ref<Sample> smp =p_from; - ERR_FAIL_COND_V(smp.is_null(),Ref<Texture>()); +Ref<Texture> EditorSamplePreviewPlugin::generate(const RES &p_from) { + Ref<Sample> smp = p_from; + ERR_FAIL_COND_V(smp.is_null(), Ref<Texture>()); int thumbnail_size = EditorSettings::get_singleton()->get("file_dialog/thumbnail_size"); - thumbnail_size*=EDSCALE; + thumbnail_size *= EDSCALE; DVector<uint8_t> img; int w = thumbnail_size; int h = thumbnail_size; - img.resize(w*h*3); + img.resize(w * h * 3); DVector<uint8_t>::Write imgdata = img.write(); - uint8_t * imgw = imgdata.ptr(); + uint8_t *imgw = imgdata.ptr(); DVector<uint8_t> data = smp->get_data(); DVector<uint8_t>::Read sampledata = data.read(); - const uint8_t *sdata=sampledata.ptr(); + const uint8_t *sdata = sampledata.ptr(); bool stereo = smp->is_stereo(); - bool _16=smp->get_format()==Sample::FORMAT_PCM16; + bool _16 = smp->get_format() == Sample::FORMAT_PCM16; int len = smp->get_length(); - if (len<1) + if (len < 1) return Ref<Texture>(); - if (smp->get_format()==Sample::FORMAT_IMA_ADPCM) { + if (smp->get_format() == Sample::FORMAT_IMA_ADPCM) { struct IMA_ADPCM_State { @@ -567,28 +539,27 @@ Ref<Texture> EditorSamplePreviewPlugin::generate(const RES& p_from) { const uint8_t *ptr; } ima_adpcm; - ima_adpcm.step_index=0; - ima_adpcm.predictor=0; - ima_adpcm.loop_step_index=0; - ima_adpcm.loop_predictor=0; - ima_adpcm.last_nibble=-1; - ima_adpcm.loop_pos=0x7FFFFFFF; - ima_adpcm.window_ofs=0; - ima_adpcm.ptr=NULL; + ima_adpcm.step_index = 0; + ima_adpcm.predictor = 0; + ima_adpcm.loop_step_index = 0; + ima_adpcm.loop_predictor = 0; + ima_adpcm.last_nibble = -1; + ima_adpcm.loop_pos = 0x7FFFFFFF; + ima_adpcm.window_ofs = 0; + ima_adpcm.ptr = NULL; + for (int i = 0; i < w; i++) { - for(int i=0;i<w;i++) { + float max[2] = { -1e10, -1e10 }; + float min[2] = { 1e10, 1e10 }; + int from = i * len / w; + int to = (i + 1) * len / w; + if (to >= len) + to = len - 1; - float max[2]={-1e10,-1e10}; - float min[2]={1e10,1e10}; - int from = i*len/w; - int to = (i+1)*len/w; - if (to>=len) - to=len-1; + for (int j = from; j < to; j++) { - for(int j=from;j<to;j++) { - - while(j>ima_adpcm.last_nibble) { + while (j > ima_adpcm.last_nibble) { static const int16_t _ima_adpcm_step_table[89] = { 7, 8, 9, 10, 11, 12, 13, 14, 16, 17, @@ -607,228 +578,217 @@ Ref<Texture> EditorSamplePreviewPlugin::generate(const RES& p_from) { -1, -1, -1, -1, 2, 4, 6, 8 }; - int16_t nibble,diff,step; + int16_t nibble, diff, step; ima_adpcm.last_nibble++; - const uint8_t *src_ptr=sdata; + const uint8_t *src_ptr = sdata; - int ofs = ima_adpcm.last_nibble>>1; + int ofs = ima_adpcm.last_nibble >> 1; if (stereo) - ofs*=2; - + ofs *= 2; - nibble = (ima_adpcm.last_nibble&1)? - (src_ptr[ofs]>>4):(src_ptr[ofs]&0xF); - step=_ima_adpcm_step_table[ima_adpcm.step_index]; + nibble = (ima_adpcm.last_nibble & 1) ? + (src_ptr[ofs] >> 4) : + (src_ptr[ofs] & 0xF); + step = _ima_adpcm_step_table[ima_adpcm.step_index]; ima_adpcm.step_index += _ima_adpcm_index_table[nibble]; - if (ima_adpcm.step_index<0) - ima_adpcm.step_index=0; - if (ima_adpcm.step_index>88) - ima_adpcm.step_index=88; + if (ima_adpcm.step_index < 0) + ima_adpcm.step_index = 0; + if (ima_adpcm.step_index > 88) + ima_adpcm.step_index = 88; - diff = step >> 3 ; + diff = step >> 3; if (nibble & 1) - diff += step >> 2 ; + diff += step >> 2; if (nibble & 2) - diff += step >> 1 ; + diff += step >> 1; if (nibble & 4) - diff += step ; + diff += step; if (nibble & 8) - diff = -diff ; - - ima_adpcm.predictor+=diff; - if (ima_adpcm.predictor<-0x8000) - ima_adpcm.predictor=-0x8000; - else if (ima_adpcm.predictor>0x7FFF) - ima_adpcm.predictor=0x7FFF; + diff = -diff; + ima_adpcm.predictor += diff; + if (ima_adpcm.predictor < -0x8000) + ima_adpcm.predictor = -0x8000; + else if (ima_adpcm.predictor > 0x7FFF) + ima_adpcm.predictor = 0x7FFF; /* store loop if there */ - if (ima_adpcm.last_nibble==ima_adpcm.loop_pos) { + if (ima_adpcm.last_nibble == ima_adpcm.loop_pos) { ima_adpcm.loop_step_index = ima_adpcm.step_index; ima_adpcm.loop_predictor = ima_adpcm.predictor; } - } - float v=ima_adpcm.predictor/32767.0; - if (v>max[0]) - max[0]=v; - if (v<min[0]) - min[0]=v; + float v = ima_adpcm.predictor / 32767.0; + if (v > max[0]) + max[0] = v; + if (v < min[0]) + min[0] = v; } - max[0]*=0.8; - min[0]*=0.8; + max[0] *= 0.8; + min[0] *= 0.8; - for(int j=0;j<h;j++) { - float v = (j/(float)h) * 2.0 - 1.0; - uint8_t* imgofs = &imgw[(uint64_t(j)*w+i)*3]; - if (v>min[0] && v<max[0]) { - imgofs[0]=255; - imgofs[1]=150; - imgofs[2]=80; + for (int j = 0; j < h; j++) { + float v = (j / (float)h) * 2.0 - 1.0; + uint8_t *imgofs = &imgw[(uint64_t(j) * w + i) * 3]; + if (v > min[0] && v < max[0]) { + imgofs[0] = 255; + imgofs[1] = 150; + imgofs[2] = 80; } else { - imgofs[0]=0; - imgofs[1]=0; - imgofs[2]=0; + imgofs[0] = 0; + imgofs[1] = 0; + imgofs[2] = 0; } } } } else { - for(int i=0;i<w;i++) { + for (int i = 0; i < w; i++) { // i trust gcc will optimize this loop - float max[2]={-1e10,-1e10}; - float min[2]={1e10,1e10}; - int c=stereo?2:1; - int from = uint64_t(i)*len/w; - int to = (uint64_t(i)+1)*len/w; - if (to>=len) - to=len-1; + float max[2] = { -1e10, -1e10 }; + float min[2] = { 1e10, 1e10 }; + int c = stereo ? 2 : 1; + int from = uint64_t(i) * len / w; + int to = (uint64_t(i) + 1) * len / w; + if (to >= len) + to = len - 1; if (_16) { - const int16_t*src =(const int16_t*)sdata; + const int16_t *src = (const int16_t *)sdata; - for(int j=0;j<c;j++) { + for (int j = 0; j < c; j++) { - for(int k=from;k<=to;k++) { + for (int k = from; k <= to; k++) { - float v = src[uint64_t(k)*c+j]/32768.0; - if (v>max[j]) - max[j]=v; - if (v<min[j]) - min[j]=v; + float v = src[uint64_t(k) * c + j] / 32768.0; + if (v > max[j]) + max[j] = v; + if (v < min[j]) + min[j] = v; } - } } else { - const int8_t*src =(const int8_t*)sdata; + const int8_t *src = (const int8_t *)sdata; - for(int j=0;j<c;j++) { + for (int j = 0; j < c; j++) { - for(int k=from;k<=to;k++) { + for (int k = from; k <= to; k++) { - float v = src[uint64_t(k)*c+j]/128.0; - if (v>max[j]) - max[j]=v; - if (v<min[j]) - min[j]=v; + float v = src[uint64_t(k) * c + j] / 128.0; + if (v > max[j]) + max[j] = v; + if (v < min[j]) + min[j] = v; } - } } - max[0]*=0.8; - max[1]*=0.8; - min[0]*=0.8; - min[1]*=0.8; + max[0] *= 0.8; + max[1] *= 0.8; + min[0] *= 0.8; + min[1] *= 0.8; if (!stereo) { - for(int j=0;j<h;j++) { - float v = (j/(float)h) * 2.0 - 1.0; - uint8_t* imgofs = &imgw[(j*w+i)*3]; - if (v>min[0] && v<max[0]) { - imgofs[0]=255; - imgofs[1]=150; - imgofs[2]=80; + for (int j = 0; j < h; j++) { + float v = (j / (float)h) * 2.0 - 1.0; + uint8_t *imgofs = &imgw[(j * w + i) * 3]; + if (v > min[0] && v < max[0]) { + imgofs[0] = 255; + imgofs[1] = 150; + imgofs[2] = 80; } else { - imgofs[0]=0; - imgofs[1]=0; - imgofs[2]=0; + imgofs[0] = 0; + imgofs[1] = 0; + imgofs[2] = 0; } } } else { - for(int j=0;j<h;j++) { + for (int j = 0; j < h; j++) { int half; float v; - if (j<(h/2)) { - half=0; - v = (j/(float)(h/2)) * 2.0 - 1.0; + if (j < (h / 2)) { + half = 0; + v = (j / (float)(h / 2)) * 2.0 - 1.0; } else { - half=1; - if( (float)(h/2) != 0 ) { - v = ((j-(h/2))/(float)(h/2)) * 2.0 - 1.0; + half = 1; + if ((float)(h / 2) != 0) { + v = ((j - (h / 2)) / (float)(h / 2)) * 2.0 - 1.0; } else { - v = ((j-(h/2))/(float)(1/2)) * 2.0 - 1.0; + v = ((j - (h / 2)) / (float)(1 / 2)) * 2.0 - 1.0; } } - uint8_t* imgofs = &imgw[(j*w+i)*3]; - if (v>min[half] && v<max[half]) { - imgofs[0]=255; - imgofs[1]=150; - imgofs[2]=80; + uint8_t *imgofs = &imgw[(j * w + i) * 3]; + if (v > min[half] && v < max[half]) { + imgofs[0] = 255; + imgofs[1] = 150; + imgofs[2] = 80; } else { - imgofs[0]=0; - imgofs[1]=0; - imgofs[2]=0; + imgofs[0] = 0; + imgofs[1] = 0; + imgofs[2] = 0; } } - } - } } imgdata = DVector<uint8_t>::Write(); - Ref<ImageTexture> ptex = Ref<ImageTexture>( memnew( ImageTexture)); - ptex->create_from_image(Image(w,h,0,Image::FORMAT_RGB,img),0); + Ref<ImageTexture> ptex = Ref<ImageTexture>(memnew(ImageTexture)); + ptex->create_from_image(Image(w, h, 0, Image::FORMAT_RGB, img), 0); return ptex; - } EditorSamplePreviewPlugin::EditorSamplePreviewPlugin() { - - } /////////////////////////////////////////////////////////////////////////// -bool EditorMeshPreviewPlugin::handles(const String& p_type) const { +bool EditorMeshPreviewPlugin::handles(const String &p_type) const { - return ObjectTypeDB::is_type(p_type,"Mesh"); //any Mesh + return ObjectTypeDB::is_type(p_type, "Mesh"); //any Mesh } -Ref<Texture> EditorMeshPreviewPlugin::generate(const RES& p_from) { +Ref<Texture> EditorMeshPreviewPlugin::generate(const RES &p_from) { Ref<Mesh> mesh = p_from; - ERR_FAIL_COND_V(mesh.is_null(),Ref<Texture>()); + ERR_FAIL_COND_V(mesh.is_null(), Ref<Texture>()); - VS::get_singleton()->instance_set_base(mesh_instance,mesh->get_rid()); + VS::get_singleton()->instance_set_base(mesh_instance, mesh->get_rid()); - AABB aabb= mesh->get_aabb(); - Vector3 ofs = aabb.pos + aabb.size*0.5; - aabb.pos-=ofs; + AABB aabb = mesh->get_aabb(); + Vector3 ofs = aabb.pos + aabb.size * 0.5; + aabb.pos -= ofs; Transform xform; - xform.basis=Matrix3().rotated(Vector3(0,1,0),Math_PI*0.125); - xform.basis = Matrix3().rotated(Vector3(1,0,0),-Math_PI*0.125)*xform.basis; + xform.basis = Matrix3().rotated(Vector3(0, 1, 0), Math_PI * 0.125); + xform.basis = Matrix3().rotated(Vector3(1, 0, 0), -Math_PI * 0.125) * xform.basis; AABB rot_aabb = xform.xform(aabb); - float m = MAX(rot_aabb.size.x,rot_aabb.size.y)*0.5; - if (m==0) + float m = MAX(rot_aabb.size.x, rot_aabb.size.y) * 0.5; + if (m == 0) return Ref<Texture>(); - m=1.0/m; - m*=0.5; + m = 1.0 / m; + m *= 0.5; //print_line("scale: "+rtos(m)); - xform.basis.scale(Vector3(m,m,m)); - xform.origin=-xform.basis.xform(ofs); //-ofs*m; - xform.origin.z-=rot_aabb.size.z*2; - VS::get_singleton()->instance_set_transform(mesh_instance,xform); - - + xform.basis.scale(Vector3(m, m, m)); + xform.origin = -xform.basis.xform(ofs); //-ofs*m; + xform.origin.z -= rot_aabb.size.z * 2; + VS::get_singleton()->instance_set_transform(mesh_instance, xform); VS::get_singleton()->viewport_queue_screen_capture(viewport); - VS::get_singleton()->viewport_set_render_target_update_mode(viewport,VS::RENDER_TARGET_UPDATE_ONCE); //once used for capture -// print_line("queue capture!"); + VS::get_singleton()->viewport_set_render_target_update_mode(viewport, VS::RENDER_TARGET_UPDATE_ONCE); //once used for capture + // print_line("queue capture!"); Image img; - int timeout=1000; - while(timeout) { + int timeout = 1000; + while (timeout) { //print_line("try capture?"); OS::get_singleton()->delay_usec(10); img = VS::get_singleton()->viewport_get_screen_capture(viewport); @@ -838,14 +798,14 @@ Ref<Texture> EditorMeshPreviewPlugin::generate(const RES& p_from) { } //print_line("captured!"); - VS::get_singleton()->instance_set_base(mesh_instance,RID()); + VS::get_singleton()->instance_set_base(mesh_instance, RID()); int thumbnail_size = EditorSettings::get_singleton()->get("file_dialog/thumbnail_size"); - thumbnail_size*=EDSCALE; - img.resize(thumbnail_size,thumbnail_size); + thumbnail_size *= EDSCALE; + img.resize(thumbnail_size, thumbnail_size); - Ref<ImageTexture> ptex = Ref<ImageTexture>( memnew( ImageTexture )); - ptex->create_from_image(img,0); + Ref<ImageTexture> ptex = Ref<ImageTexture>(memnew(ImageTexture)); + ptex->create_from_image(img, 0); return ptex; } @@ -853,39 +813,36 @@ EditorMeshPreviewPlugin::EditorMeshPreviewPlugin() { scenario = VS::get_singleton()->scenario_create(); viewport = VS::get_singleton()->viewport_create(); - VS::get_singleton()->viewport_set_as_render_target(viewport,true); - VS::get_singleton()->viewport_set_render_target_update_mode(viewport,VS::RENDER_TARGET_UPDATE_DISABLED); - VS::get_singleton()->viewport_set_scenario(viewport,scenario); + VS::get_singleton()->viewport_set_as_render_target(viewport, true); + VS::get_singleton()->viewport_set_render_target_update_mode(viewport, VS::RENDER_TARGET_UPDATE_DISABLED); + VS::get_singleton()->viewport_set_scenario(viewport, scenario); VS::ViewportRect vr; - vr.x=0; - vr.y=0; - vr.width=128; - vr.height=128; - VS::get_singleton()->viewport_set_rect(viewport,vr); + vr.x = 0; + vr.y = 0; + vr.width = 128; + vr.height = 128; + VS::get_singleton()->viewport_set_rect(viewport, vr); camera = VS::get_singleton()->camera_create(); - VS::get_singleton()->viewport_attach_camera(viewport,camera); - VS::get_singleton()->camera_set_transform(camera,Transform(Matrix3(),Vector3(0,0,3))); -// VS::get_singleton()->camera_set_perspective(camera,45,0.1,10); - VS::get_singleton()->camera_set_orthogonal(camera,1.0,0.01,1000.0); + VS::get_singleton()->viewport_attach_camera(viewport, camera); + VS::get_singleton()->camera_set_transform(camera, Transform(Matrix3(), Vector3(0, 0, 3))); + // VS::get_singleton()->camera_set_perspective(camera,45,0.1,10); + VS::get_singleton()->camera_set_orthogonal(camera, 1.0, 0.01, 1000.0); light = VS::get_singleton()->light_create(VS::LIGHT_DIRECTIONAL); - light_instance = VS::get_singleton()->instance_create2(light,scenario); - VS::get_singleton()->instance_set_transform(light_instance,Transform().looking_at(Vector3(-1,-1,-1),Vector3(0,1,0))); + light_instance = VS::get_singleton()->instance_create2(light, scenario); + VS::get_singleton()->instance_set_transform(light_instance, Transform().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0))); light2 = VS::get_singleton()->light_create(VS::LIGHT_DIRECTIONAL); - VS::get_singleton()->light_set_color(light2,VS::LIGHT_COLOR_DIFFUSE,Color(0.7,0.7,0.7)); - VS::get_singleton()->light_set_color(light2,VS::LIGHT_COLOR_SPECULAR,Color(0.0,0.0,0.0)); - light_instance2 = VS::get_singleton()->instance_create2(light2,scenario); + VS::get_singleton()->light_set_color(light2, VS::LIGHT_COLOR_DIFFUSE, Color(0.7, 0.7, 0.7)); + VS::get_singleton()->light_set_color(light2, VS::LIGHT_COLOR_SPECULAR, Color(0.0, 0.0, 0.0)); + light_instance2 = VS::get_singleton()->instance_create2(light2, scenario); - VS::get_singleton()->instance_set_transform(light_instance2,Transform().looking_at(Vector3(0,1,0),Vector3(0,0,1))); + VS::get_singleton()->instance_set_transform(light_instance2, Transform().looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1))); -// sphere = VS::get_singleton()->mesh_create(); + // sphere = VS::get_singleton()->mesh_create(); mesh_instance = VS::get_singleton()->instance_create(); - VS::get_singleton()->instance_set_scenario(mesh_instance,scenario); - - - + VS::get_singleton()->instance_set_scenario(mesh_instance, scenario); } EditorMeshPreviewPlugin::~EditorMeshPreviewPlugin() { @@ -899,5 +856,4 @@ EditorMeshPreviewPlugin::~EditorMeshPreviewPlugin() { VS::get_singleton()->free(light_instance2); VS::get_singleton()->free(camera); VS::get_singleton()->free(scenario); - } |
